Box2D  3.0.0
A Real-Time-Oriented 2-D Physics Engine
box2d::Body Member List

This is the complete list of members for box2d::Body, including all inherited members.

BodyAtty classbox2d::Bodyfriend
Contacts typedefbox2d::Body
CreateFixture(std::shared_ptr< const Shape > shape, const FixtureDef &def=GetDefaultFixtureDef(), bool resetMassData=true)box2d::Body
DestroyFixture(Fixture *fixture, bool resetMassData=true)box2d::Body
Fixtures typedefbox2d::Body
GetAngle() const noexceptbox2d::Bodyinline
GetAngularAcceleration() const noexceptbox2d::Bodyinline
GetAngularDamping() const noexceptbox2d::Bodyinline
GetContacts() const noexceptbox2d::Bodyinline
GetFixtures() const noexceptbox2d::Bodyinline
GetInvMass() const noexceptbox2d::Bodyinline
GetInvRotInertia() const noexceptbox2d::Bodyinline
GetJoints() const noexceptbox2d::Bodyinline
GetLinearAcceleration() const noexceptbox2d::Bodyinline
GetLinearDamping() const noexceptbox2d::Bodyinline
GetLocalCenter() const noexceptbox2d::Bodyinline
GetLocation() const noexceptbox2d::Bodyinline
GetSweep() const noexceptbox2d::Bodyinline
GetTransformation() const noexceptbox2d::Bodyinline
GetType() const noexceptbox2d::Bodyinline
GetUnderActiveTime() const noexceptbox2d::Bodyinline
GetUserData() const noexceptbox2d::Bodyinline
GetVelocity() const noexceptbox2d::Bodyinline
GetWorld() noexceptbox2d::Bodyinline
GetWorld() const noexceptbox2d::Bodyinline
GetWorldCenter() const noexceptbox2d::Bodyinline
InvalidIslandIndexbox2d::Bodystatic
IsAccelerable() const noexceptbox2d::Bodyinline
IsAwake() const noexceptbox2d::Bodyinline
IsEnabled() const noexceptbox2d::Bodyinline
IsFixedRotation() const noexceptbox2d::Bodyinline
IsImpenetrable() const noexceptbox2d::Bodyinline
IsMassDataDirty() const noexceptbox2d::Bodyinline
IsSleepingAllowed() const noexceptbox2d::Bodyinline
IsSpeedable() const noexceptbox2d::Bodyinline
IsValid(const Shape &shape)box2d::Bodystatic
Joints typedefbox2d::Body
ResetMassData()box2d::Body
SetAcceleration(const LinearAcceleration2D linear, const AngularAcceleration angular) noexceptbox2d::Body
SetAngularDamping(RealNum angularDamping) noexceptbox2d::Bodyinline
SetAwake() noexceptbox2d::Bodyinline
SetBullet(bool flag) noexceptbox2d::Bodyinline
SetEnabled(bool flag)box2d::Body
SetFixedRotation(bool flag)box2d::Body
SetLinearDamping(RealNum linearDamping) noexceptbox2d::Bodyinline
SetMassData(const MassData &data)box2d::Body
SetSleepingAllowed(bool flag) noexceptbox2d::Bodyinline
SetTransform(const Length2D position, Angle angle)box2d::Body
SetType(BodyType type)box2d::Body
SetUnderActiveTime(Time value) noexceptbox2d::Bodyinline
SetUserData(void *data) noexceptbox2d::Bodyinline
SetVelocity(const Velocity &v) noexceptbox2d::Body
UnsetAwake() noexceptbox2d::Bodyinline