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Box2D
3.0.0
A Real-Time-Oriented 2-D Physics Engine
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This is the complete list of members for box2d::Body, including all inherited members.
| BodyAtty class | box2d::Body | friend |
| Contacts typedef | box2d::Body | |
| CreateFixture(std::shared_ptr< const Shape > shape, const FixtureDef &def=GetDefaultFixtureDef(), bool resetMassData=true) | box2d::Body | |
| DestroyFixture(Fixture *fixture, bool resetMassData=true) | box2d::Body | |
| Fixtures typedef | box2d::Body | |
| GetAngle() const noexcept | box2d::Body | inline |
| GetAngularAcceleration() const noexcept | box2d::Body | inline |
| GetAngularDamping() const noexcept | box2d::Body | inline |
| GetContacts() const noexcept | box2d::Body | inline |
| GetFixtures() const noexcept | box2d::Body | inline |
| GetInvMass() const noexcept | box2d::Body | inline |
| GetInvRotInertia() const noexcept | box2d::Body | inline |
| GetJoints() const noexcept | box2d::Body | inline |
| GetLinearAcceleration() const noexcept | box2d::Body | inline |
| GetLinearDamping() const noexcept | box2d::Body | inline |
| GetLocalCenter() const noexcept | box2d::Body | inline |
| GetLocation() const noexcept | box2d::Body | inline |
| GetSweep() const noexcept | box2d::Body | inline |
| GetTransformation() const noexcept | box2d::Body | inline |
| GetType() const noexcept | box2d::Body | inline |
| GetUnderActiveTime() const noexcept | box2d::Body | inline |
| GetUserData() const noexcept | box2d::Body | inline |
| GetVelocity() const noexcept | box2d::Body | inline |
| GetWorld() noexcept | box2d::Body | inline |
| GetWorld() const noexcept | box2d::Body | inline |
| GetWorldCenter() const noexcept | box2d::Body | inline |
| InvalidIslandIndex | box2d::Body | static |
| IsAccelerable() const noexcept | box2d::Body | inline |
| IsAwake() const noexcept | box2d::Body | inline |
| IsEnabled() const noexcept | box2d::Body | inline |
| IsFixedRotation() const noexcept | box2d::Body | inline |
| IsImpenetrable() const noexcept | box2d::Body | inline |
| IsMassDataDirty() const noexcept | box2d::Body | inline |
| IsSleepingAllowed() const noexcept | box2d::Body | inline |
| IsSpeedable() const noexcept | box2d::Body | inline |
| IsValid(const Shape &shape) | box2d::Body | static |
| Joints typedef | box2d::Body | |
| ResetMassData() | box2d::Body | |
| SetAcceleration(const LinearAcceleration2D linear, const AngularAcceleration angular) noexcept | box2d::Body | |
| SetAngularDamping(RealNum angularDamping) noexcept | box2d::Body | inline |
| SetAwake() noexcept | box2d::Body | inline |
| SetBullet(bool flag) noexcept | box2d::Body | inline |
| SetEnabled(bool flag) | box2d::Body | |
| SetFixedRotation(bool flag) | box2d::Body | |
| SetLinearDamping(RealNum linearDamping) noexcept | box2d::Body | inline |
| SetMassData(const MassData &data) | box2d::Body | |
| SetSleepingAllowed(bool flag) noexcept | box2d::Body | inline |
| SetTransform(const Length2D position, Angle angle) | box2d::Body | |
| SetType(BodyType type) | box2d::Body | |
| SetUnderActiveTime(Time value) noexcept | box2d::Body | inline |
| SetUserData(void *data) noexcept | box2d::Body | inline |
| SetVelocity(const Velocity &v) noexcept | box2d::Body | |
| UnsetAwake() noexcept | box2d::Body | inline |
1.8.14