Box2D
3.0.0
A Real-Time-Oriented 2-D Physics Engine
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This is the complete list of members for box2d::Body, including all inherited members.
BodyAtty class | box2d::Body | friend |
Contacts typedef | box2d::Body | |
CreateFixture(std::shared_ptr< const Shape > shape, const FixtureDef &def=GetDefaultFixtureDef(), bool resetMassData=true) | box2d::Body | |
DestroyFixture(Fixture *fixture, bool resetMassData=true) | box2d::Body | |
Fixtures typedef | box2d::Body | |
GetAngle() const noexcept | box2d::Body | inline |
GetAngularAcceleration() const noexcept | box2d::Body | inline |
GetAngularDamping() const noexcept | box2d::Body | inline |
GetContacts() const noexcept | box2d::Body | inline |
GetFixtures() const noexcept | box2d::Body | inline |
GetInvMass() const noexcept | box2d::Body | inline |
GetInvRotInertia() const noexcept | box2d::Body | inline |
GetJoints() const noexcept | box2d::Body | inline |
GetLinearAcceleration() const noexcept | box2d::Body | inline |
GetLinearDamping() const noexcept | box2d::Body | inline |
GetLocalCenter() const noexcept | box2d::Body | inline |
GetLocation() const noexcept | box2d::Body | inline |
GetSweep() const noexcept | box2d::Body | inline |
GetTransformation() const noexcept | box2d::Body | inline |
GetType() const noexcept | box2d::Body | inline |
GetUnderActiveTime() const noexcept | box2d::Body | inline |
GetUserData() const noexcept | box2d::Body | inline |
GetVelocity() const noexcept | box2d::Body | inline |
GetWorld() noexcept | box2d::Body | inline |
GetWorld() const noexcept | box2d::Body | inline |
GetWorldCenter() const noexcept | box2d::Body | inline |
InvalidIslandIndex | box2d::Body | static |
IsAccelerable() const noexcept | box2d::Body | inline |
IsAwake() const noexcept | box2d::Body | inline |
IsEnabled() const noexcept | box2d::Body | inline |
IsFixedRotation() const noexcept | box2d::Body | inline |
IsImpenetrable() const noexcept | box2d::Body | inline |
IsMassDataDirty() const noexcept | box2d::Body | inline |
IsSleepingAllowed() const noexcept | box2d::Body | inline |
IsSpeedable() const noexcept | box2d::Body | inline |
IsValid(const Shape &shape) | box2d::Body | static |
Joints typedef | box2d::Body | |
ResetMassData() | box2d::Body | |
SetAcceleration(const LinearAcceleration2D linear, const AngularAcceleration angular) noexcept | box2d::Body | |
SetAngularDamping(RealNum angularDamping) noexcept | box2d::Body | inline |
SetAwake() noexcept | box2d::Body | inline |
SetBullet(bool flag) noexcept | box2d::Body | inline |
SetEnabled(bool flag) | box2d::Body | |
SetFixedRotation(bool flag) | box2d::Body | |
SetLinearDamping(RealNum linearDamping) noexcept | box2d::Body | inline |
SetMassData(const MassData &data) | box2d::Body | |
SetSleepingAllowed(bool flag) noexcept | box2d::Body | inline |
SetTransform(const Length2D position, Angle angle) | box2d::Body | |
SetType(BodyType type) | box2d::Body | |
SetUnderActiveTime(Time value) noexcept | box2d::Body | inline |
SetUserData(void *data) noexcept | box2d::Body | inline |
SetVelocity(const Velocity &v) noexcept | box2d::Body | |
UnsetAwake() noexcept | box2d::Body | inline |