Box2D
3.0.0
A Real-Time-Oriented 2-D Physics Engine
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This is the complete list of members for box2d::CircleShape, including all inherited members.
Accept(Visitor &visitor) const override | box2d::CircleShape | inlinevirtual |
CircleShape(const Conf &conf=GetDefaultConf()) noexcept | box2d::CircleShape | inlineexplicit |
CircleShape(const Length radius, const Conf &conf=GetDefaultConf()) noexcept | box2d::CircleShape | inlineexplicit |
CircleShape(const CircleShape &)=default | box2d::CircleShape | |
GetChild(child_count_t index) const noexcept override | box2d::CircleShape | inlinevirtual |
GetChildCount() const noexcept override | box2d::CircleShape | inlinevirtual |
GetDefaultConf() noexcept | box2d::CircleShape | inlinestatic |
GetDefaultRadius() noexcept | box2d::CircleShape | inlinestatic |
GetDensity() const noexcept | box2d::Shape | inline |
GetFriction() const noexcept | box2d::Shape | inline |
GetLocation() const noexcept | box2d::CircleShape | inline |
GetMassData() const noexcept override | box2d::CircleShape | virtual |
GetRadius() const noexcept | box2d::CircleShape | inline |
GetRestitution() const noexcept | box2d::Shape | inline |
GetVertexRadius() const noexcept | box2d::Shape | inline |
operator=(const CircleShape &other)=default | box2d::CircleShape | |
RayCast(const RayCastInput &input, const Transformation &xf, child_count_t childIndex) const noexcept override | box2d::CircleShape | virtual |
SetDensity(Density density) noexcept | box2d::Shape | inline |
SetFriction(RealNum friction) noexcept | box2d::Shape | inline |
SetLocation(const Length2D value) noexcept | box2d::CircleShape | inline |
SetRadius(Length radius) noexcept | box2d::CircleShape | inline |
SetRestitution(RealNum restitution) noexcept | box2d::Shape | inline |
SetVertexRadius(Length vertexRadius) | box2d::Shape | inline |
Shape()=delete | box2d::Shape | |
Shape(const Conf &conf) noexcept | box2d::Shape | inline |
Shape(const Shape &)=default | box2d::Shape | |
TestPoint(const Transformation &xf, const Length2D p) const noexcept override | box2d::CircleShape | virtual |
~Shape()=default | box2d::Shape | virtual |