Box2D
3.0.0
A Real-Time-Oriented 2-D Physics Engine
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This is the complete list of members for box2d::EdgeShape, including all inherited members.
Accept(Visitor &visitor) const override | box2d::EdgeShape | inlinevirtual |
EdgeShape(const Conf &conf=GetDefaultConf()) noexcept | box2d::EdgeShape | inline |
EdgeShape(Length2D v1, Length2D v2, const Conf &conf=GetDefaultConf()) noexcept | box2d::EdgeShape | inline |
EdgeShape(const EdgeShape &)=default | box2d::EdgeShape | |
GetChild(child_count_t index) const noexcept override | box2d::EdgeShape | inlinevirtual |
GetChildCount() const noexcept override | box2d::EdgeShape | inlinevirtual |
GetDefaultConf() noexcept | box2d::EdgeShape | inlinestatic |
GetDefaultVertexRadius() noexcept | box2d::EdgeShape | inlinestatic |
GetDensity() const noexcept | box2d::Shape | inline |
GetFriction() const noexcept | box2d::Shape | inline |
GetMassData() const noexcept override | box2d::EdgeShape | virtual |
GetNormal1() const noexcept | box2d::EdgeShape | inline |
GetNormal2() const noexcept | box2d::EdgeShape | inline |
GetRestitution() const noexcept | box2d::Shape | inline |
GetVertex1() const noexcept | box2d::EdgeShape | inline |
GetVertex2() const noexcept | box2d::EdgeShape | inline |
GetVertexRadius() const noexcept | box2d::Shape | inline |
RayCast(const RayCastInput &input, const Transformation &xf, child_count_t childIndex) const noexcept override | box2d::EdgeShape | virtual |
Set(const Length2D v1, const Length2D v2) | box2d::EdgeShape | |
SetDensity(Density density) noexcept | box2d::Shape | inline |
SetFriction(RealNum friction) noexcept | box2d::Shape | inline |
SetRestitution(RealNum restitution) noexcept | box2d::Shape | inline |
SetVertexRadius(Length vertexRadius) | box2d::Shape | inline |
Shape()=delete | box2d::Shape | |
Shape(const Conf &conf) noexcept | box2d::Shape | inline |
Shape(const Shape &)=default | box2d::Shape | |
TestPoint(const Transformation &xf, const Length2D p) const noexcept override | box2d::EdgeShape | virtual |
~Shape()=default | box2d::Shape | virtual |