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    Box2D
    3.0.0
    
   A Real-Time-Oriented 2-D Physics Engine 
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This is the complete list of members for box2d::Fixture, including all inherited members.
| Fixture()=delete | box2d::Fixture | |
| FixtureAtty class | box2d::Fixture | friend | 
| GetBody() noexcept | box2d::Fixture | inline | 
| GetBody() const noexcept | box2d::Fixture | inline | 
| GetDensity() const noexcept | box2d::Fixture | |
| GetFilterData() const noexcept | box2d::Fixture | inline | 
| GetFriction() const noexcept | box2d::Fixture | |
| GetProxy(child_count_t index) const noexcept | box2d::Fixture | |
| GetProxyCount() const noexcept | box2d::Fixture | inline | 
| GetRestitution() const noexcept | box2d::Fixture | |
| GetShape() const noexcept | box2d::Fixture | inline | 
| GetUserData() const noexcept | box2d::Fixture | inline | 
| IsSensor() const noexcept | box2d::Fixture | inline | 
| Refilter() | box2d::Fixture | |
| SetDensity(RealNum density) noexcept | box2d::Fixture | |
| SetFilterData(const Filter filter) | box2d::Fixture | inline | 
| SetFriction(RealNum friction) noexcept | box2d::Fixture | |
| SetRestitution(RealNum restitution) noexcept | box2d::Fixture | |
| SetSensor(bool sensor) noexcept | box2d::Fixture | |
| SetUserData(void *data) noexcept | box2d::Fixture | inline | 
| ~Fixture() | box2d::Fixture | inline | 
 1.8.14