Box2D
3.0.0
A Real-Time-Oriented 2-D Physics Engine
|
This is the complete list of members for box2d::Fixture, including all inherited members.
Fixture()=delete | box2d::Fixture | |
FixtureAtty class | box2d::Fixture | friend |
GetBody() noexcept | box2d::Fixture | inline |
GetBody() const noexcept | box2d::Fixture | inline |
GetDensity() const noexcept | box2d::Fixture | |
GetFilterData() const noexcept | box2d::Fixture | inline |
GetFriction() const noexcept | box2d::Fixture | |
GetProxy(child_count_t index) const noexcept | box2d::Fixture | |
GetProxyCount() const noexcept | box2d::Fixture | inline |
GetRestitution() const noexcept | box2d::Fixture | |
GetShape() const noexcept | box2d::Fixture | inline |
GetUserData() const noexcept | box2d::Fixture | inline |
IsSensor() const noexcept | box2d::Fixture | inline |
Refilter() | box2d::Fixture | |
SetDensity(RealNum density) noexcept | box2d::Fixture | |
SetFilterData(const Filter filter) | box2d::Fixture | inline |
SetFriction(RealNum friction) noexcept | box2d::Fixture | |
SetRestitution(RealNum restitution) noexcept | box2d::Fixture | |
SetSensor(bool sensor) noexcept | box2d::Fixture | |
SetUserData(void *data) noexcept | box2d::Fixture | inline |
~Fixture() | box2d::Fixture | inline |