Box2D  3.0.0
A Real-Time-Oriented 2-D Physics Engine
box2d::Fixture Member List

This is the complete list of members for box2d::Fixture, including all inherited members.

Fixture()=deletebox2d::Fixture
FixtureAtty classbox2d::Fixturefriend
GetBody() noexceptbox2d::Fixtureinline
GetBody() const noexceptbox2d::Fixtureinline
GetDensity() const noexceptbox2d::Fixture
GetFilterData() const noexceptbox2d::Fixtureinline
GetFriction() const noexceptbox2d::Fixture
GetProxy(child_count_t index) const noexceptbox2d::Fixture
GetProxyCount() const noexceptbox2d::Fixtureinline
GetRestitution() const noexceptbox2d::Fixture
GetShape() const noexceptbox2d::Fixtureinline
GetUserData() const noexceptbox2d::Fixtureinline
IsSensor() const noexceptbox2d::Fixtureinline
Refilter()box2d::Fixture
SetDensity(RealNum density) noexceptbox2d::Fixture
SetFilterData(const Filter filter)box2d::Fixtureinline
SetFriction(RealNum friction) noexceptbox2d::Fixture
SetRestitution(RealNum restitution) noexceptbox2d::Fixture
SetSensor(bool sensor) noexceptbox2d::Fixture
SetUserData(void *data) noexceptbox2d::Fixtureinline
~Fixture()box2d::Fixtureinline