Box2D  3.0.0
A Real-Time-Oriented 2-D Physics Engine
box2d::Shape Member List

This is the complete list of members for box2d::Shape, including all inherited members.

Accept(Visitor &visitor) const =0box2d::Shapepure virtual
GetChild(child_count_t index) const noexcept=0box2d::Shapepure virtual
GetChildCount() const noexcept=0box2d::Shapepure virtual
GetDensity() const noexceptbox2d::Shapeinline
GetFriction() const noexceptbox2d::Shapeinline
GetMassData() const noexcept=0box2d::Shapepure virtual
GetRestitution() const noexceptbox2d::Shapeinline
GetVertexRadius() const noexceptbox2d::Shapeinline
RayCast(const RayCastInput &input, const Transformation &xf, child_count_t childIndex) const noexcept=0box2d::Shapepure virtual
SetDensity(Density density) noexceptbox2d::Shapeinline
SetFriction(RealNum friction) noexceptbox2d::Shapeinline
SetRestitution(RealNum restitution) noexceptbox2d::Shapeinline
SetVertexRadius(Length vertexRadius)box2d::Shapeinline
Shape()=deletebox2d::Shape
Shape(const Conf &conf) noexceptbox2d::Shapeinline
Shape(const Shape &)=defaultbox2d::Shape
TestPoint(const Transformation &xf, const Length2D p) const noexcept=0box2d::Shapepure virtual
~Shape()=defaultbox2d::Shapevirtual