Box2D
3.0.0
A Real-Time-Oriented 2-D Physics Engine
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This is the complete list of members for box2d::Shape, including all inherited members.
Accept(Visitor &visitor) const =0 | box2d::Shape | pure virtual |
GetChild(child_count_t index) const noexcept=0 | box2d::Shape | pure virtual |
GetChildCount() const noexcept=0 | box2d::Shape | pure virtual |
GetDensity() const noexcept | box2d::Shape | inline |
GetFriction() const noexcept | box2d::Shape | inline |
GetMassData() const noexcept=0 | box2d::Shape | pure virtual |
GetRestitution() const noexcept | box2d::Shape | inline |
GetVertexRadius() const noexcept | box2d::Shape | inline |
RayCast(const RayCastInput &input, const Transformation &xf, child_count_t childIndex) const noexcept=0 | box2d::Shape | pure virtual |
SetDensity(Density density) noexcept | box2d::Shape | inline |
SetFriction(RealNum friction) noexcept | box2d::Shape | inline |
SetRestitution(RealNum restitution) noexcept | box2d::Shape | inline |
SetVertexRadius(Length vertexRadius) | box2d::Shape | inline |
Shape()=delete | box2d::Shape | |
Shape(const Conf &conf) noexcept | box2d::Shape | inline |
Shape(const Shape &)=default | box2d::Shape | |
TestPoint(const Transformation &xf, const Length2D p) const noexcept=0 | box2d::Shape | pure virtual |
~Shape()=default | box2d::Shape | virtual |