Box2D  3.0.0
A Real-Time-Oriented 2-D Physics Engine
box2d::BodyDef Member List

This is the complete list of members for box2d::BodyDef, including all inherited members.

allowSleepbox2d::BodyDef
anglebox2d::BodyDef
angularAccelerationbox2d::BodyDef
angularDampingbox2d::BodyDef
angularVelocitybox2d::BodyDef
awakebox2d::BodyDef
BodyDef()=defaultbox2d::BodyDef
bulletbox2d::BodyDef
enabledbox2d::BodyDef
fixedRotationbox2d::BodyDef
linearAccelerationbox2d::BodyDef
linearDampingbox2d::BodyDef
linearVelocitybox2d::BodyDef
positionbox2d::BodyDef
typebox2d::BodyDef
underActiveTimebox2d::BodyDef
UseAllowSleep(bool value) noexceptbox2d::BodyDefinline
UseAngle(Angle a) noexceptbox2d::BodyDefinline
UseAngularAcceleration(AngularAcceleration v) noexceptbox2d::BodyDef
UseAngularDamping(RealNum v) noexceptbox2d::BodyDefinline
UseAngularVelocity(AngularVelocity v) noexceptbox2d::BodyDef
UseAwake(bool value) noexceptbox2d::BodyDefinline
UseBullet(bool value) noexceptbox2d::BodyDefinline
UseEnabled(bool value) noexceptbox2d::BodyDefinline
UseFixedRotation(bool value) noexceptbox2d::BodyDefinline
UseLinearAcceleration(LinearAcceleration2D v) noexceptbox2d::BodyDef
UseLinearDamping(RealNum v) noexceptbox2d::BodyDefinline
UseLinearVelocity(LinearVelocity2D v) noexceptbox2d::BodyDef
UseLocation(Length2D l) noexceptbox2d::BodyDefinline
userDatabox2d::BodyDef
UseType(BodyType t) noexceptbox2d::BodyDefinline
UseUnderActiveTime(Time v) noexceptbox2d::BodyDefinline
UseUserData(void *value) noexceptbox2d::BodyDefinline