Box2D
3.0.0
A Real-Time-Oriented 2-D Physics Engine
box2d
BodyDef
box2d::BodyDef Member List
This is the complete list of members for
box2d::BodyDef
, including all inherited members.
allowSleep
box2d::BodyDef
angle
box2d::BodyDef
angularAcceleration
box2d::BodyDef
angularDamping
box2d::BodyDef
angularVelocity
box2d::BodyDef
awake
box2d::BodyDef
BodyDef
()=default
box2d::BodyDef
bullet
box2d::BodyDef
enabled
box2d::BodyDef
fixedRotation
box2d::BodyDef
linearAcceleration
box2d::BodyDef
linearDamping
box2d::BodyDef
linearVelocity
box2d::BodyDef
position
box2d::BodyDef
type
box2d::BodyDef
underActiveTime
box2d::BodyDef
UseAllowSleep
(bool value) noexcept
box2d::BodyDef
inline
UseAngle
(Angle a) noexcept
box2d::BodyDef
inline
UseAngularAcceleration
(AngularAcceleration v) noexcept
box2d::BodyDef
UseAngularDamping
(RealNum v) noexcept
box2d::BodyDef
inline
UseAngularVelocity
(AngularVelocity v) noexcept
box2d::BodyDef
UseAwake
(bool value) noexcept
box2d::BodyDef
inline
UseBullet
(bool value) noexcept
box2d::BodyDef
inline
UseEnabled
(bool value) noexcept
box2d::BodyDef
inline
UseFixedRotation
(bool value) noexcept
box2d::BodyDef
inline
UseLinearAcceleration
(LinearAcceleration2D v) noexcept
box2d::BodyDef
UseLinearDamping
(RealNum v) noexcept
box2d::BodyDef
inline
UseLinearVelocity
(LinearVelocity2D v) noexcept
box2d::BodyDef
UseLocation
(Length2D l) noexcept
box2d::BodyDef
inline
userData
box2d::BodyDef
UseType
(BodyType t) noexcept
box2d::BodyDef
inline
UseUnderActiveTime
(Time v) noexcept
box2d::BodyDef
inline
UseUserData
(void *value) noexcept
box2d::BodyDef
inline
Generated on Mon Apr 24 2017 23:00:17 for Box2D by
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