PlayRho  1.1.0
An Interactive Real-Time-Oriented C++ Physics Engine & Library
playrho::d2::Body Member List

This is the complete list of members for playrho::d2::Body, including all inherited members.

Advance(Real value) noexceptplayrho::d2::Bodyinline
Advance0(Real value) noexceptplayrho::d2::Bodyinline
ApplyAngularImpulse(Body &body, AngularMomentum impulse) noexceptplayrho::d2::Bodyrelated
ApplyLinearImpulse(Body &body, Momentum2 impulse, Length2 point) noexceptplayrho::d2::Bodyrelated
Awaken(Body &body) noexceptplayrho::d2::Bodyrelated
Body(const BodyConf &bd=GetDefaultBodyConf()) noexceptplayrho::d2::Bodyexplicit
e_accelerationFlag enum valueplayrho::d2::Body
e_autoSleepFlag enum valueplayrho::d2::Body
e_awakeFlag enum valueplayrho::d2::Body
e_enabledFlag enum valueplayrho::d2::Body
e_fixedRotationFlag enum valueplayrho::d2::Body
e_impenetrableFlag enum valueplayrho::d2::Body
e_massDataDirtyFlag enum valueplayrho::d2::Body
e_velocityFlag enum valueplayrho::d2::Body
Flag enum nameplayrho::d2::Body
FlagsType typedefplayrho::d2::Body
GetAcceleration(const Body &body) noexceptplayrho::d2::Bodyrelated
GetAngle(const Body &body) noexceptplayrho::d2::Bodyrelated
GetAngularAcceleration() const noexceptplayrho::d2::Bodyinline
GetAngularAcceleration(const Body &body) noexceptplayrho::d2::Bodyrelated
GetAngularDamping() const noexceptplayrho::d2::Bodyinline
GetAngularDamping(const Body &body) noexceptplayrho::d2::Bodyrelated
GetAngularVelocity(const Body &body) noexceptplayrho::d2::Bodyrelated
GetBodyConf(const Body &body) noexceptplayrho::d2::Bodyrelated
GetFlags(BodyType type) noexceptplayrho::d2::Bodystatic
GetFlags(const BodyConf &bd) noexceptplayrho::d2::Bodystatic
GetForce(const Body &body) noexceptplayrho::d2::Bodyrelated
GetInvMass() const noexceptplayrho::d2::Bodyinline
GetInvMass(const Body &body) noexceptplayrho::d2::Bodyrelated
GetInvRotInertia() const noexceptplayrho::d2::Bodyinline
GetInvRotInertia(const Body &body) noexceptplayrho::d2::Bodyrelated
GetLinearAcceleration() const noexceptplayrho::d2::Bodyinline
GetLinearAcceleration(const Body &body) noexceptplayrho::d2::Bodyrelated
GetLinearDamping() const noexceptplayrho::d2::Bodyinline
GetLinearDamping(const Body &body) noexceptplayrho::d2::Bodyrelated
GetLinearVelocity(const Body &body) noexceptplayrho::d2::Bodyrelated
GetLinearVelocityFromLocalPoint(const Body &body, const Length2 localPoint) noexceptplayrho::d2::Bodyrelated
GetLinearVelocityFromWorldPoint(const Body &body, const Length2 worldPoint) noexceptplayrho::d2::Bodyrelated
GetLocalPoint(const Body &body, const Length2 worldPoint) noexceptplayrho::d2::Bodyrelated
GetLocalRotInertia(const Body &body) noexceptplayrho::d2::Bodyrelated
GetLocalVector(const Body &body, const UnitVec uv) noexceptplayrho::d2::Bodyrelated
GetLocation(const Body &body) noexceptplayrho::d2::Bodyrelated
GetMass(const Body &body) noexceptplayrho::d2::Bodyrelated
GetPosition(const Body &body) noexceptplayrho::d2::Bodyrelated
GetPosition1(const Body &body) noexceptplayrho::d2::Bodyrelated
GetRotInertia(const Body &body) noexceptplayrho::d2::Bodyrelated
GetSweep() const noexceptplayrho::d2::Bodyinline
GetSweep(const Body &body) noexceptplayrho::d2::Bodyrelated
GetTorque(const Body &body) noexceptplayrho::d2::Bodyrelated
GetTransformation() const noexceptplayrho::d2::Bodyinline
GetTransformation(const Body &body) noexceptplayrho::d2::Bodyrelated
GetType() const noexceptplayrho::d2::Body
GetType(const Body &body) noexceptplayrho::d2::Bodyrelated
GetUnderActiveTime() const noexceptplayrho::d2::Bodyinline
GetUnderActiveTime(const Body &body) noexceptplayrho::d2::Bodyrelated
GetVelocity() const noexceptplayrho::d2::Bodyinline
GetVelocity(const Body &body) noexceptplayrho::d2::Bodyrelated
GetVelocity(const Body &body, Time h) noexceptplayrho::d2::Bodyrelated
GetWorldPoint(const Body &body, const Length2 localPoint) noexceptplayrho::d2::Bodyrelated
GetWorldVector(const Body &body, const Length2 localVector) noexceptplayrho::d2::Bodyrelated
GetWorldVector(const Body &body, const UnitVec localVector) noexceptplayrho::d2::Bodyrelated
IsAccelerable() const noexceptplayrho::d2::Bodyinline
IsAccelerable(const Body &body) noexceptplayrho::d2::Bodyrelated
IsAwake() const noexceptplayrho::d2::Bodyinline
IsAwake(const Body &body) noexceptplayrho::d2::Bodyrelated
IsEnabled() const noexceptplayrho::d2::Bodyinline
IsEnabled(const Body &body) noexceptplayrho::d2::Bodyrelated
IsFixedRotation() const noexceptplayrho::d2::Bodyinline
IsFixedRotation(const Body &body) noexceptplayrho::d2::Bodyrelated
IsImpenetrable() const noexceptplayrho::d2::Bodyinline
IsImpenetrable(const Body &body) noexceptplayrho::d2::Bodyrelated
IsMassDataDirty() const noexceptplayrho::d2::Bodyinline
IsMassDataDirty(const Body &body) noexceptplayrho::d2::Bodyrelated
IsSleepingAllowed() const noexceptplayrho::d2::Bodyinline
IsSleepingAllowed(const Body &body) noexceptplayrho::d2::Bodyrelated
IsSpeedable() const noexceptplayrho::d2::Bodyinline
IsSpeedable(const Body &body) noexceptplayrho::d2::Bodyrelated
JustSetVelocity(Velocity value) noexceptplayrho::d2::Bodyinline
m_angularAccelerationplayrho::d2::Bodyprivate
m_angularDampingplayrho::d2::Bodyprivate
m_angularVelocityplayrho::d2::Bodyprivate
m_flagsplayrho::d2::Bodyprivate
m_invMassplayrho::d2::Bodyprivate
m_invRotIplayrho::d2::Bodyprivate
m_linearAccelerationplayrho::d2::Bodyprivate
m_linearDampingplayrho::d2::Bodyprivate
m_linearVelocityplayrho::d2::Bodyprivate
m_sweepplayrho::d2::Bodyprivate
m_underActiveTimeplayrho::d2::Bodyprivate
m_xfplayrho::d2::Bodyprivate
operator!=(const Body &lhs, const Body &rhs)playrho::d2::Bodyrelated
operator==(const Body &lhs, const Body &rhs)playrho::d2::Bodyrelated
ResetAlpha0() noexceptplayrho::d2::Bodyinline
ResetUnderActiveTime() noexceptplayrho::d2::Bodyinline
Restore(const Sweep &value) noexceptplayrho::d2::Bodyinline
SetAcceleration(LinearAcceleration2 linear, AngularAcceleration angular) noexceptplayrho::d2::Body
SetAcceleration(Body &body, Acceleration value) noexceptplayrho::d2::Bodyrelated
SetAcceleration(Body &body, LinearAcceleration2 linear, AngularAcceleration angular) noexceptplayrho::d2::Bodyrelated
SetAcceleration(Body &body, LinearAcceleration2 value) noexceptplayrho::d2::Bodyrelated
SetAcceleration(Body &body, AngularAcceleration value) noexceptplayrho::d2::Bodyrelated
SetAngularDamping(NonNegative< Frequency > angularDamping) noexceptplayrho::d2::Bodyinline
SetAngularDamping(Body &body, NonNegative< Frequency > value) noexceptplayrho::d2::Bodyrelated
SetAwake() noexceptplayrho::d2::Body
SetAwake(Body &body) noexceptplayrho::d2::Bodyrelated
SetAwakeFlag() noexceptplayrho::d2::Bodyinline
SetEnabled() noexceptplayrho::d2::Bodyinline
SetEnabled(Body &body) noexceptplayrho::d2::Bodyrelated
SetEnabled(Body &body, bool value) noexceptplayrho::d2::Bodyrelated
SetFixedRotation(bool flag)playrho::d2::Body
SetFixedRotation(Body &body, bool value)playrho::d2::Bodyrelated
SetImpenetrable() noexceptplayrho::d2::Bodyinline
SetImpenetrable(Body &body) noexceptplayrho::d2::Bodyrelated
SetInvMass(InvMass v) noexceptplayrho::d2::Bodyinline
SetInvRotInertia(InvRotInertia v) noexceptplayrho::d2::Bodyinline
SetLinearDamping(NonNegative< Frequency > linearDamping) noexceptplayrho::d2::Bodyinline
SetLinearDamping(Body &body, NonNegative< Frequency > value) noexceptplayrho::d2::Bodyrelated
SetMass(Body &body, Mass mass)playrho::d2::Bodyrelated
SetMassDataDirty() noexceptplayrho::d2::Bodyinline
SetPosition0(const Position value) noexceptplayrho::d2::Bodyinline
SetPosition1(const Position value) noexceptplayrho::d2::Bodyinline
SetSleepingAllowed(bool flag) noexceptplayrho::d2::Bodyinline
SetSleepingAllowed(Body &body, bool value) noexceptplayrho::d2::Bodyrelated
SetSweep(const Sweep &value) noexceptplayrho::d2::Bodyinline
SetSweep(Body &body, const Sweep &value) noexceptplayrho::d2::Bodyrelated
SetTransformation(const Transformation &value) noexceptplayrho::d2::Bodyinline
SetTransformation(Body &body, Transformation value) noexceptplayrho::d2::Bodyrelated
SetType(BodyType value) noexceptplayrho::d2::Body
SetType(Body &body, BodyType value) noexceptplayrho::d2::Bodyrelated
SetUnderActiveTime(Time value) noexceptplayrho::d2::Bodyinline
SetVelocity(const Velocity &velocity) noexceptplayrho::d2::Body
SetVelocity(Body &body, const Velocity &value) noexceptplayrho::d2::Bodyrelated
SetVelocity(Body &body, LinearVelocity2 value) noexceptplayrho::d2::Bodyrelated
SetVelocity(Body &body, AngularVelocity value) noexceptplayrho::d2::Bodyrelated
Unawaken(Body &body) noexceptplayrho::d2::Bodyrelated
UnsetAwake() noexceptplayrho::d2::Body
UnsetAwake(Body &body) noexceptplayrho::d2::Bodyrelated
UnsetAwakeFlag() noexceptplayrho::d2::Bodyinline
UnsetEnabled() noexceptplayrho::d2::Bodyinline
UnsetEnabled(Body &body) noexceptplayrho::d2::Bodyrelated
UnsetImpenetrable() noexceptplayrho::d2::Bodyinline
UnsetImpenetrable(Body &body) noexceptplayrho::d2::Bodyrelated
UnsetMassDataDirty() noexceptplayrho::d2::Bodyinline