This is the complete list of members for playrho::d2::World, including all inherited members.
| ApplyAngularImpulse(World &world, BodyID id, AngularMomentum impulse) | playrho::d2::World | related |
| ApplyForce(World &world, BodyID id, Force2 force, Length2 point) | playrho::d2::World | related |
| ApplyForceToCenter(World &world, BodyID id, Force2 force) | playrho::d2::World | related |
| ApplyLinearImpulse(World &world, BodyID id, Momentum2 impulse, Length2 point) | playrho::d2::World | related |
| ApplyTorque(World &world, BodyID id, Torque torque) | playrho::d2::World | related |
| Awaken(World &world, BodyID id) | playrho::d2::World | related |
| Awaken(World &world) noexcept | playrho::d2::World | related |
| Bodies typedef | playrho::d2::World | |
| BodyJoints typedef | playrho::d2::World | |
| CalcGravitationalAcceleration(const World &world, BodyID id) | playrho::d2::World | related |
| Clear() noexcept | playrho::d2::World | |
| Clear(World &world) noexcept | playrho::d2::World | related |
| ClearForces(World &world) noexcept | playrho::d2::World | related |
| ComputeAABB(const World &world, FixtureID id) | playrho::d2::World | related |
| ComputeAABB(const World &world, BodyID id) | playrho::d2::World | related |
| ComputeMassData(const World &world, BodyID id) | playrho::d2::World | related |
| ContactListener typedef | playrho::d2::World | |
| Contacts typedef | playrho::d2::World | |
| CreateBody(const BodyConf &def=GetDefaultBodyConf()) | playrho::d2::World | |
| CreateBody(World &world, const BodyConf &def=GetDefaultBodyConf()) | playrho::d2::World | related |
| CreateFixture(const FixtureConf &def=FixtureConf{}) | playrho::d2::World | |
| CreateFixture(World &world, FixtureConf def=FixtureConf{}, bool resetMassData=true) | playrho::d2::World | related |
| CreateFixture(World &world, BodyID id, const Shape &shape, FixtureConf def=FixtureConf{}, bool resetMassData=true) | playrho::d2::World | related |
| CreateFixture(World &world, BodyID id, const T &shapeConf, FixtureConf def=FixtureConf{}, bool resetMassData=true) | playrho::d2::World | related |
| CreateJoint(const Joint &def) | playrho::d2::World | |
| CreateJoint(World &world, const Joint &def) | playrho::d2::World | related |
| CreateJoint(World &world, const T &value) | playrho::d2::World | related |
| Destroy(BodyID id) | playrho::d2::World | |
| Destroy(FixtureID id) | playrho::d2::World | |
| Destroy(JointID id) | playrho::d2::World | |
| Destroy(World &world, BodyID id) | playrho::d2::World | related |
| Destroy(World &world, FixtureID id, bool resetMassData=true) | playrho::d2::World | related |
| Destroy(World &world, JointID id) | playrho::d2::World | related |
| DestroyFixtures(World &world, BodyID id, bool resetMassData=true) | playrho::d2::World | related |
| EnableLimit(World &world, JointID id, bool value) | playrho::d2::World | related |
| EnableMotor(World &world, JointID id, bool value) | playrho::d2::World | related |
| FindClosestBody(const World &world, Length2 location) noexcept | playrho::d2::World | related |
| FixtureListener typedef | playrho::d2::World | |
| Fixtures typedef | playrho::d2::World | |
| GetAcceleration(const World &world, BodyID id) | playrho::d2::World | related |
| GetAnchorA(const World &world, JointID id) | playrho::d2::World | related |
| GetAnchorB(const World &world, JointID id) | playrho::d2::World | related |
| GetAngle(const World &world, const RevoluteJointConf &conf) | playrho::d2::World | related |
| GetAngle(const World &world, BodyID id) | playrho::d2::World | related |
| GetAngle(const World &world, JointID id) | playrho::d2::World | related |
| GetAngularAcceleration(const World &world, BodyID id) | playrho::d2::World | related |
| GetAngularDamping(const World &world, BodyID id) | playrho::d2::World | related |
| GetAngularLowerLimit(const World &world, JointID id) | playrho::d2::World | related |
| GetAngularMass(const World &world, JointID id) | playrho::d2::World | related |
| GetAngularMotorImpulse(const World &world, JointID id) | playrho::d2::World | related |
| GetAngularOffset(const World &world, JointID id) | playrho::d2::World | related |
| GetAngularReaction(const World &world, JointID id) | playrho::d2::World | related |
| GetAngularUpperLimit(const World &world, JointID id) | playrho::d2::World | related |
| GetAngularVelocity(const World &world, const RevoluteJointConf &conf) | playrho::d2::World | related |
| GetAngularVelocity(const World &world, const WheelJointConf &conf) | playrho::d2::World | related |
| GetAngularVelocity(const World &world, BodyID id) | playrho::d2::World | related |
| GetAngularVelocity(const World &world, JointID id) | playrho::d2::World | related |
| GetAwakeCount(const World &world) noexcept | playrho::d2::World | related |
| GetBodies() const noexcept | playrho::d2::World | |
| GetBodies(const World &world) noexcept | playrho::d2::World | related |
| GetBodiesForProxies() const noexcept | playrho::d2::World | |
| GetBodiesForProxies(const World &world) noexcept | playrho::d2::World | related |
| GetBody(BodyID id) const | playrho::d2::World | |
| GetBody(const World &world, BodyID id) | playrho::d2::World | related |
| GetBody(const World &world, FixtureID id) | playrho::d2::World | related |
| GetBodyA(const World &world, ContactID id) | playrho::d2::World | related |
| GetBodyA(const World &world, JointID id) | playrho::d2::World | related |
| GetBodyB(const World &world, ContactID id) | playrho::d2::World | related |
| GetBodyB(const World &world, JointID id) | playrho::d2::World | related |
| GetBodyCount(const World &world) noexcept | playrho::d2::World | related |
| GetBodyRange() const noexcept | playrho::d2::World | |
| GetBodyRange(const World &world) noexcept | playrho::d2::World | related |
| GetCentripetalForce(const World &world, BodyID id, Length2 axis) | playrho::d2::World | related |
| GetChildIndexA(const World &world, ContactID id) | playrho::d2::World | related |
| GetChildIndexB(const World &world, ContactID id) | playrho::d2::World | related |
| GetCollideConnected(const World &world, JointID id) | playrho::d2::World | related |
| GetContact(ContactID id) const | playrho::d2::World | |
| GetContact(const World &world, ContactID id) | playrho::d2::World | related |
| GetContactCount(const World &world) noexcept | playrho::d2::World | related |
| GetContactRange() const noexcept | playrho::d2::World | |
| GetContactRange(const World &world) noexcept | playrho::d2::World | related |
| GetContacts(BodyID id) const | playrho::d2::World | |
| GetContacts() const noexcept | playrho::d2::World | |
| GetContacts(const World &world, BodyID id) | playrho::d2::World | related |
| GetContacts(const World &world) noexcept | playrho::d2::World | related |
| GetCurrentLengthA(const World &world, JointID id) | playrho::d2::World | related |
| GetCurrentLengthB(const World &world, JointID id) | playrho::d2::World | related |
| GetDampingRatio(const World &world, JointID id) | playrho::d2::World | related |
| GetDefaultFriction(const World &world, ContactID id) | playrho::d2::World | related |
| GetDefaultRestitution(const World &world, ContactID id) | playrho::d2::World | related |
| GetDensity(const World &world, FixtureID id) | playrho::d2::World | related |
| GetDistanceJointConf(const World &world, BodyID bodyA, BodyID bodyB, Length2 anchorA=Length2{}, Length2 anchorB=Length2{}) | playrho::d2::World | related |
| GetFilterData(const World &world, FixtureID id) | playrho::d2::World | related |
| GetFixture(FixtureID id) const | playrho::d2::World | |
| GetFixtureA(const World &world, ContactID id) | playrho::d2::World | related |
| GetFixtureB(const World &world, ContactID id) | playrho::d2::World | related |
| GetFixtureCount(const World &world, BodyID id) | playrho::d2::World | related |
| GetFixtureCount(const World &world) noexcept | playrho::d2::World | related |
| GetFixtureRange() const noexcept | playrho::d2::World | |
| GetFixtureRange(const World &world) noexcept | playrho::d2::World | related |
| GetFixtures(BodyID id) const | playrho::d2::World | |
| GetFixtures(const World &world, BodyID id) | playrho::d2::World | related |
| GetFrequency(const World &world, JointID id) | playrho::d2::World | related |
| GetFriction(const World &world, ContactID id) | playrho::d2::World | related |
| GetFriction(const World &world, FixtureID id) | playrho::d2::World | related |
| GetFrictionJointConf(const World &world, BodyID bodyA, BodyID bodyB, Length2 anchor) | playrho::d2::World | related |
| GetGearJointConf(const World &world, JointID id1, JointID id2, Real ratio=Real{1}) | playrho::d2::World | related |
| GetGroundAnchorA(const World &world, JointID id) | playrho::d2::World | related |
| GetGroundAnchorB(const World &world, JointID id) | playrho::d2::World | related |
| GetInvDeltaTime() const noexcept | playrho::d2::World | |
| GetInvMass(const World &world, BodyID id) | playrho::d2::World | related |
| GetInvRotInertia(const World &world, BodyID id) | playrho::d2::World | related |
| GetJoint(JointID id) const | playrho::d2::World | |
| GetJoint(const World &world, JointID id) | playrho::d2::World | related |
| GetJointCount(const World &world) noexcept | playrho::d2::World | related |
| GetJointRange() const noexcept | playrho::d2::World | |
| GetJointRange(const World &world) noexcept | playrho::d2::World | related |
| GetJoints(BodyID id) const | playrho::d2::World | |
| GetJoints() const noexcept | playrho::d2::World | |
| GetJoints(const World &world, BodyID id) | playrho::d2::World | related |
| GetJoints(const World &world) noexcept | playrho::d2::World | related |
| GetJointTranslation(const World &world, JointID id) | playrho::d2::World | related |
| GetLength(const World &world, JointID id) | playrho::d2::World | related |
| GetLimitState(const World &world, JointID id) | playrho::d2::World | related |
| GetLinearAcceleration(const World &world, BodyID id) | playrho::d2::World | related |
| GetLinearDamping(const World &world, BodyID id) | playrho::d2::World | related |
| GetLinearMotorImpulse(const World &world, JointID id) | playrho::d2::World | related |
| GetLinearOffset(const World &world, JointID id) | playrho::d2::World | related |
| GetLinearReaction(const World &world, JointID id) | playrho::d2::World | related |
| GetLinearVelocity(const World &world, const PrismaticJointConf &joint) noexcept | playrho::d2::World | related |
| GetLinearVelocity(const World &world, BodyID id) | playrho::d2::World | related |
| GetLocalAnchorA(const World &world, JointID id) | playrho::d2::World | related |
| GetLocalAnchorB(const World &world, JointID id) | playrho::d2::World | related |
| GetLocalCenter(const World &world, BodyID id) | playrho::d2::World | related |
| GetLocalPoint(const World &world, BodyID body, const Length2 worldPoint) | playrho::d2::World | related |
| GetLocalRotInertia(const World &world, BodyID id) | playrho::d2::World | related |
| GetLocalVector(const World &world, BodyID body, const UnitVec uv) | playrho::d2::World | related |
| GetLocalXAxisA(const World &world, JointID id) | playrho::d2::World | related |
| GetLocalYAxisA(const World &world, JointID id) | playrho::d2::World | related |
| GetLocation(const World &world, BodyID id) | playrho::d2::World | related |
| GetManifold(ContactID id) const | playrho::d2::World | |
| GetManifold(const World &world, ContactID id) | playrho::d2::World | related |
| GetMass(const World &world, BodyID id) | playrho::d2::World | related |
| GetMassData(const World &world, BodyID id) | playrho::d2::World | related |
| GetMassData(const World &world, FixtureID id) | playrho::d2::World | related |
| GetMaxMotorTorque(const World &world, JointID id) | playrho::d2::World | related |
| GetMaxVertexRadius() const noexcept | playrho::d2::World | |
| GetMaxVertexRadius(const World &world) noexcept | playrho::d2::World | related |
| GetMinVertexRadius() const noexcept | playrho::d2::World | |
| GetMinVertexRadius(const World &world) noexcept | playrho::d2::World | related |
| GetMotorForce(const World &world, JointID id, Frequency inv_dt) | playrho::d2::World | related |
| GetMotorJointConf(const World &world, BodyID bA, BodyID bB) | playrho::d2::World | related |
| GetMotorSpeed(const World &world, JointID id) | playrho::d2::World | related |
| GetMotorTorque(const World &world, JointID id, Frequency inv_dt) | playrho::d2::World | related |
| GetPrismaticJointConf(const World &world, BodyID bA, BodyID bB, const Length2 anchor, const UnitVec axis) | playrho::d2::World | related |
| GetPulleyJointConf(const World &world, BodyID bA, BodyID bB, Length2 groundA, Length2 groundB, Length2 anchorA, Length2 anchorB) | playrho::d2::World | related |
| GetRatio(const World &world, JointID id) | playrho::d2::World | related |
| GetReferenceAngle(const World &world, JointID id) | playrho::d2::World | related |
| GetRestitution(const World &world, ContactID id) | playrho::d2::World | related |
| GetRestitution(const World &world, FixtureID id) | playrho::d2::World | related |
| GetRevoluteJointConf(const World &world, BodyID bodyA, BodyID bodyB, Length2 anchor) | playrho::d2::World | related |
| GetRotInertia(const World &world, BodyID id) | playrho::d2::World | related |
| GetShape(const World &world, FixtureID id) | playrho::d2::World | related |
| GetShapeCount(const World &world) noexcept | playrho::d2::World | related |
| GetSubStepping() const noexcept | playrho::d2::World | |
| GetSubStepping(const World &world) noexcept | playrho::d2::World | related |
| GetTangentSpeed(const World &world, ContactID id) | playrho::d2::World | related |
| GetTarget(const World &world, JointID id) | playrho::d2::World | related |
| GetToi(const World &world, ContactID id) | playrho::d2::World | related |
| GetToiCount(const World &world, ContactID id) | playrho::d2::World | related |
| GetTouchingCount(const World &world) noexcept | playrho::d2::World | related |
| GetTransformation(const World &world, BodyID id) | playrho::d2::World | related |
| GetTransformation(const World &world, FixtureID id) | playrho::d2::World | related |
| GetTree() const noexcept | playrho::d2::World | |
| GetTree(const World &world) noexcept | playrho::d2::World | related |
| GetType(const World &world, BodyID id) | playrho::d2::World | related |
| GetType(const World &world, JointID id) | playrho::d2::World | related |
| GetVelocity(const World &world, BodyID id) | playrho::d2::World | related |
| GetWeldJointConf(const World &world, BodyID bodyA, BodyID bodyB, const Length2 anchor=Length2{}) | playrho::d2::World | related |
| GetWheelJointConf(const World &world, BodyID bodyA, BodyID bodyB, Length2 anchor, UnitVec axis=UnitVec::GetRight()) | playrho::d2::World | related |
| GetWorldCenter(const World &world, BodyID id) | playrho::d2::World | related |
| GetWorldIndex(const World &world, const BodyID id) noexcept | playrho::d2::World | related |
| GetWorldIndex(const World &world, JointID id) noexcept | playrho::d2::World | related |
| GetWorldManifold(const World &world, ContactID id) | playrho::d2::World | related |
| GetWorldPoint(const World &world, BodyID id, const Length2 localPoint) | playrho::d2::World | related |
| GetWorldVector(const World &world, BodyID body, UnitVec localVector) | playrho::d2::World | related |
| HasValidToi(const World &world, ContactID id) | playrho::d2::World | related |
| ImpulsesContactListener typedef | playrho::d2::World | |
| IsAccelerable(const World &world, BodyID id) | playrho::d2::World | related |
| IsAwake(const World &world, BodyID id) | playrho::d2::World | related |
| IsAwake(const World &world, BodyID id) | playrho::d2::World | related |
| IsAwake(const World &world, ContactID id) | playrho::d2::World | related |
| IsEnabled(const World &world, BodyID id) | playrho::d2::World | related |
| IsEnabled(const World &world, ContactID id) | playrho::d2::World | related |
| IsEnabled(const World &world, JointID id) | playrho::d2::World | related |
| IsFixedRotation(const World &world, BodyID id) | playrho::d2::World | related |
| IsImpenetrable(const World &world, BodyID id) | playrho::d2::World | related |
| IsLimitEnabled(const World &world, JointID id) | playrho::d2::World | related |
| IsLocked() const noexcept | playrho::d2::World | |
| IsMassDataDirty(const World &world, BodyID id) | playrho::d2::World | related |
| IsMotorEnabled(const World &world, JointID id) | playrho::d2::World | related |
| IsSensor(const World &world, FixtureID id) | playrho::d2::World | related |
| IsSleepingAllowed(const World &world, BodyID id) | playrho::d2::World | related |
| IsSpeedable(const World &world, BodyID id) | playrho::d2::World | related |
| IsStepComplete() const noexcept | playrho::d2::World | |
| IsTouching(const World &world, ContactID id) | playrho::d2::World | related |
| JointListener typedef | playrho::d2::World | |
| Joints typedef | playrho::d2::World | |
| m_impl | playrho::d2::World | private |
| ManifoldContactListener typedef | playrho::d2::World | |
| NeedsFiltering(const World &world, ContactID id) | playrho::d2::World | related |
| NeedsUpdating(const World &world, ContactID id) | playrho::d2::World | related |
| operator=(const World &other) | playrho::d2::World | |
| RayCast(const World &world, const RayCastInput &input, const FixtureRayCastCB &callback) | playrho::d2::World | related |
| ResetFriction(World &world, ContactID id) | playrho::d2::World | related |
| ResetMassData(World &world, BodyID id) | playrho::d2::World | related |
| ResetRestitution(World &world, ContactID id) | playrho::d2::World | related |
| RotateAboutLocalPoint(World &world, BodyID id, Angle amount, Length2 localPoint) | playrho::d2::World | related |
| RotateAboutWorldPoint(World &world, BodyID id, Angle amount, Length2 worldPoint) | playrho::d2::World | related |
| SetAcceleration(World &world, BodyID id, LinearAcceleration2 linear, AngularAcceleration angular) | playrho::d2::World | related |
| SetAcceleration(World &world, BodyID id, LinearAcceleration2 value) | playrho::d2::World | related |
| SetAcceleration(World &world, BodyID id, AngularAcceleration value) | playrho::d2::World | related |
| SetAcceleration(World &world, BodyID id, Acceleration value) | playrho::d2::World | related |
| SetAccelerations(World &world, Acceleration acceleration) noexcept | playrho::d2::World | related |
| SetAccelerations(World &world, LinearAcceleration2 acceleration) noexcept | playrho::d2::World | related |
| SetAccelerations(World &world, F fn) | playrho::d2::World | related |
| SetAngle(World &world, BodyID id, Angle value) | playrho::d2::World | related |
| SetAngularDamping(World &world, BodyID id, NonNegative< Frequency > angularDamping) | playrho::d2::World | related |
| SetAngularLimits(World &world, JointID id, Angle lower, Angle upper) | playrho::d2::World | related |
| SetAngularOffset(World &world, JointID id, Angle value) | playrho::d2::World | related |
| SetAwake(World &world, BodyID id) | playrho::d2::World | related |
| SetAwake(World &world, BodyID id) | playrho::d2::World | related |
| SetAwake(World &world, ContactID id) | playrho::d2::World | related |
| SetAwake(World &world, JointID id) | playrho::d2::World | related |
| SetBeginContactListener(ContactListener listener) noexcept | playrho::d2::World | |
| SetBeginContactListener(World &world, std::function< void(ContactID)> listener) noexcept | playrho::d2::World | related |
| SetBody(BodyID id, const Body &value) | playrho::d2::World | |
| SetBody(World &world, BodyID id, const Body &body) | playrho::d2::World | related |
| SetContact(ContactID id, const Contact &value) | playrho::d2::World | |
| SetContact(World &world, ContactID id, const Contact &value) | playrho::d2::World | related |
| SetEnabled(World &world, BodyID id, bool value) | playrho::d2::World | related |
| SetEnabled(World &world, ContactID id) | playrho::d2::World | related |
| SetEnabled(World &world, ContactID id, bool value) | playrho::d2::World | related |
| SetEndContactListener(ContactListener listener) noexcept | playrho::d2::World | |
| SetEndContactListener(World &world, std::function< void(ContactID)> listener) noexcept | playrho::d2::World | related |
| SetFilterData(World &world, FixtureID id, const Filter &filter) | playrho::d2::World | related |
| SetFixedRotation(World &world, BodyID id, bool value) | playrho::d2::World | related |
| SetFixture(FixtureID id, const FixtureConf &value) | playrho::d2::World | |
| SetFixtureDestructionListener(const FixtureListener &listener) noexcept | playrho::d2::World | |
| SetFixtureDestructionListener(World &world, std::function< void(FixtureID)> listener) noexcept | playrho::d2::World | related |
| SetForce(World &world, BodyID id, Force2 force, Length2 point) noexcept | playrho::d2::World | related |
| SetFrequency(World &world, JointID id, Frequency value) | playrho::d2::World | related |
| SetFriction(World &world, ContactID id, Real friction) | playrho::d2::World | related |
| SetImpenetrable(World &world, BodyID id) | playrho::d2::World | related |
| SetImpenetrable(World &world, BodyID id, bool value) | playrho::d2::World | related |
| SetJoint(JointID id, const Joint &def) | playrho::d2::World | |
| SetJoint(World &world, JointID id, const Joint &def) | playrho::d2::World | related |
| SetJoint(World &world, JointID id, const T &value) | playrho::d2::World | related |
| SetJointDestructionListener(const JointListener &listener) noexcept | playrho::d2::World | |
| SetJointDestructionListener(World &world, std::function< void(JointID)> listener) noexcept | playrho::d2::World | related |
| SetLinearDamping(World &world, BodyID id, NonNegative< Frequency > linearDamping) | playrho::d2::World | related |
| SetLinearOffset(World &world, JointID id, Length2 value) | playrho::d2::World | related |
| SetLocation(World &world, BodyID id, Length2 value) | playrho::d2::World | related |
| SetMassData(World &world, BodyID id, const MassData &massData) | playrho::d2::World | related |
| SetMaxMotorTorque(World &world, JointID id, Torque value) | playrho::d2::World | related |
| SetMotorSpeed(World &world, JointID id, AngularVelocity value) | playrho::d2::World | related |
| SetPostSolveContactListener(ImpulsesContactListener listener) noexcept | playrho::d2::World | |
| SetPostSolveContactListener(World &world, std::function< void(ContactID, const ContactImpulsesList &, unsigned)> listener) noexcept | playrho::d2::World | related |
| SetPreSolveContactListener(ManifoldContactListener listener) noexcept | playrho::d2::World | |
| SetPreSolveContactListener(World &world, std::function< void(ContactID, const Manifold &)> listener) noexcept | playrho::d2::World | related |
| SetRestitution(World &world, ContactID id, Real restitution) | playrho::d2::World | related |
| SetSensor(World &world, FixtureID id, bool value) | playrho::d2::World | related |
| SetSleepingAllowed(World &world, BodyID, bool value) | playrho::d2::World | related |
| SetSubStepping(bool flag) noexcept | playrho::d2::World | |
| SetSubStepping(World &world, bool flag) noexcept | playrho::d2::World | related |
| SetTangentSpeed(World &world, ContactID id, LinearVelocity value) | playrho::d2::World | related |
| SetTarget(World &world, JointID id, Length2 value) | playrho::d2::World | related |
| SetTorque(World &world, BodyID id, Torque torque) noexcept | playrho::d2::World | related |
| SetTransform(World &world, BodyID id, Length2 location, Angle angle) | playrho::d2::World | related |
| SetTransformation(World &world, BodyID id, Transformation xfm) | playrho::d2::World | related |
| SetType(World &world, BodyID id, BodyType value, bool resetMassData=true) | playrho::d2::World | related |
| SetVelocity(World &world, BodyID id, const Velocity &value) | playrho::d2::World | related |
| SetVelocity(World &world, BodyID id, const Velocity &value) | playrho::d2::World | related |
| SetVelocity(World &world, BodyID id, const LinearVelocity2 &value) | playrho::d2::World | related |
| SetVelocity(World &world, BodyID id, AngularVelocity value) | playrho::d2::World | related |
| ShiftOrigin(Length2 newOrigin) | playrho::d2::World | |
| ShiftOrigin(World &world, JointID id, Length2 value) | playrho::d2::World | related |
| ShiftOrigin(World &world, Length2 newOrigin) | playrho::d2::World | related |
| Step(const StepConf &conf=StepConf{}) | playrho::d2::World | |
| Step(World &world, const StepConf &conf=StepConf{}) | playrho::d2::World | related |
| Step(World &world, Time delta, TimestepIters velocityIterations=8, TimestepIters positionIterations=3) | playrho::d2::World | related |
| TestPoint(const World &world, FixtureID id, Length2 p) | playrho::d2::World | related |
| UnsetAwake(World &world, BodyID id) | playrho::d2::World | related |
| UnsetAwake(World &world, BodyID id) | playrho::d2::World | related |
| UnsetEnabled(World &world, ContactID id) | playrho::d2::World | related |
| UnsetImpenetrable(World &world, BodyID id) | playrho::d2::World | related |
| World(const WorldConf &def=GetDefaultWorldConf()) | playrho::d2::World | explicit |
| World(const World &other) | playrho::d2::World | |
| ~World() noexcept | playrho::d2::World |