PlayRho  1.1.0
An Interactive Real-Time-Oriented C++ Physics Engine & Library
playrho::d2::World Member List

This is the complete list of members for playrho::d2::World, including all inherited members.

ApplyAngularImpulse(World &world, BodyID id, AngularMomentum impulse)playrho::d2::Worldrelated
ApplyForce(World &world, BodyID id, Force2 force, Length2 point)playrho::d2::Worldrelated
ApplyForceToCenter(World &world, BodyID id, Force2 force)playrho::d2::Worldrelated
ApplyLinearImpulse(World &world, BodyID id, Momentum2 impulse, Length2 point)playrho::d2::Worldrelated
ApplyTorque(World &world, BodyID id, Torque torque)playrho::d2::Worldrelated
Awaken(World &world, BodyID id)playrho::d2::Worldrelated
Awaken(World &world) noexceptplayrho::d2::Worldrelated
Bodies typedefplayrho::d2::World
BodyJoints typedefplayrho::d2::World
CalcGravitationalAcceleration(const World &world, BodyID id)playrho::d2::Worldrelated
Clear() noexceptplayrho::d2::World
Clear(World &world) noexceptplayrho::d2::Worldrelated
ClearForces(World &world) noexceptplayrho::d2::Worldrelated
ComputeAABB(const World &world, FixtureID id)playrho::d2::Worldrelated
ComputeAABB(const World &world, BodyID id)playrho::d2::Worldrelated
ComputeMassData(const World &world, BodyID id)playrho::d2::Worldrelated
ContactListener typedefplayrho::d2::World
Contacts typedefplayrho::d2::World
CreateBody(const BodyConf &def=GetDefaultBodyConf())playrho::d2::World
CreateBody(World &world, const BodyConf &def=GetDefaultBodyConf())playrho::d2::Worldrelated
CreateFixture(const FixtureConf &def=FixtureConf{})playrho::d2::World
CreateFixture(World &world, FixtureConf def=FixtureConf{}, bool resetMassData=true)playrho::d2::Worldrelated
CreateFixture(World &world, BodyID id, const Shape &shape, FixtureConf def=FixtureConf{}, bool resetMassData=true)playrho::d2::Worldrelated
CreateFixture(World &world, BodyID id, const T &shapeConf, FixtureConf def=FixtureConf{}, bool resetMassData=true)playrho::d2::Worldrelated
CreateJoint(const Joint &def)playrho::d2::World
CreateJoint(World &world, const Joint &def)playrho::d2::Worldrelated
CreateJoint(World &world, const T &value)playrho::d2::Worldrelated
Destroy(BodyID id)playrho::d2::World
Destroy(FixtureID id)playrho::d2::World
Destroy(JointID id)playrho::d2::World
Destroy(World &world, BodyID id)playrho::d2::Worldrelated
Destroy(World &world, FixtureID id, bool resetMassData=true)playrho::d2::Worldrelated
Destroy(World &world, JointID id)playrho::d2::Worldrelated
DestroyFixtures(World &world, BodyID id, bool resetMassData=true)playrho::d2::Worldrelated
EnableLimit(World &world, JointID id, bool value)playrho::d2::Worldrelated
EnableMotor(World &world, JointID id, bool value)playrho::d2::Worldrelated
FindClosestBody(const World &world, Length2 location) noexceptplayrho::d2::Worldrelated
FixtureListener typedefplayrho::d2::World
Fixtures typedefplayrho::d2::World
GetAcceleration(const World &world, BodyID id)playrho::d2::Worldrelated
GetAnchorA(const World &world, JointID id)playrho::d2::Worldrelated
GetAnchorB(const World &world, JointID id)playrho::d2::Worldrelated
GetAngle(const World &world, const RevoluteJointConf &conf)playrho::d2::Worldrelated
GetAngle(const World &world, BodyID id)playrho::d2::Worldrelated
GetAngle(const World &world, JointID id)playrho::d2::Worldrelated
GetAngularAcceleration(const World &world, BodyID id)playrho::d2::Worldrelated
GetAngularDamping(const World &world, BodyID id)playrho::d2::Worldrelated
GetAngularLowerLimit(const World &world, JointID id)playrho::d2::Worldrelated
GetAngularMass(const World &world, JointID id)playrho::d2::Worldrelated
GetAngularMotorImpulse(const World &world, JointID id)playrho::d2::Worldrelated
GetAngularOffset(const World &world, JointID id)playrho::d2::Worldrelated
GetAngularReaction(const World &world, JointID id)playrho::d2::Worldrelated
GetAngularUpperLimit(const World &world, JointID id)playrho::d2::Worldrelated
GetAngularVelocity(const World &world, const RevoluteJointConf &conf)playrho::d2::Worldrelated
GetAngularVelocity(const World &world, const WheelJointConf &conf)playrho::d2::Worldrelated
GetAngularVelocity(const World &world, BodyID id)playrho::d2::Worldrelated
GetAngularVelocity(const World &world, JointID id)playrho::d2::Worldrelated
GetAwakeCount(const World &world) noexceptplayrho::d2::Worldrelated
GetBodies() const noexceptplayrho::d2::World
GetBodies(const World &world) noexceptplayrho::d2::Worldrelated
GetBodiesForProxies() const noexceptplayrho::d2::World
GetBodiesForProxies(const World &world) noexceptplayrho::d2::Worldrelated
GetBody(BodyID id) constplayrho::d2::World
GetBody(const World &world, BodyID id)playrho::d2::Worldrelated
GetBody(const World &world, FixtureID id)playrho::d2::Worldrelated
GetBodyA(const World &world, ContactID id)playrho::d2::Worldrelated
GetBodyA(const World &world, JointID id)playrho::d2::Worldrelated
GetBodyB(const World &world, ContactID id)playrho::d2::Worldrelated
GetBodyB(const World &world, JointID id)playrho::d2::Worldrelated
GetBodyCount(const World &world) noexceptplayrho::d2::Worldrelated
GetBodyRange() const noexceptplayrho::d2::World
GetBodyRange(const World &world) noexceptplayrho::d2::Worldrelated
GetCentripetalForce(const World &world, BodyID id, Length2 axis)playrho::d2::Worldrelated
GetChildIndexA(const World &world, ContactID id)playrho::d2::Worldrelated
GetChildIndexB(const World &world, ContactID id)playrho::d2::Worldrelated
GetCollideConnected(const World &world, JointID id)playrho::d2::Worldrelated
GetContact(ContactID id) constplayrho::d2::World
GetContact(const World &world, ContactID id)playrho::d2::Worldrelated
GetContactCount(const World &world) noexceptplayrho::d2::Worldrelated
GetContactRange() const noexceptplayrho::d2::World
GetContactRange(const World &world) noexceptplayrho::d2::Worldrelated
GetContacts(BodyID id) constplayrho::d2::World
GetContacts() const noexceptplayrho::d2::World
GetContacts(const World &world, BodyID id)playrho::d2::Worldrelated
GetContacts(const World &world) noexceptplayrho::d2::Worldrelated
GetCurrentLengthA(const World &world, JointID id)playrho::d2::Worldrelated
GetCurrentLengthB(const World &world, JointID id)playrho::d2::Worldrelated
GetDampingRatio(const World &world, JointID id)playrho::d2::Worldrelated
GetDefaultFriction(const World &world, ContactID id)playrho::d2::Worldrelated
GetDefaultRestitution(const World &world, ContactID id)playrho::d2::Worldrelated
GetDensity(const World &world, FixtureID id)playrho::d2::Worldrelated
GetDistanceJointConf(const World &world, BodyID bodyA, BodyID bodyB, Length2 anchorA=Length2{}, Length2 anchorB=Length2{})playrho::d2::Worldrelated
GetFilterData(const World &world, FixtureID id)playrho::d2::Worldrelated
GetFixture(FixtureID id) constplayrho::d2::World
GetFixtureA(const World &world, ContactID id)playrho::d2::Worldrelated
GetFixtureB(const World &world, ContactID id)playrho::d2::Worldrelated
GetFixtureCount(const World &world, BodyID id)playrho::d2::Worldrelated
GetFixtureCount(const World &world) noexceptplayrho::d2::Worldrelated
GetFixtureRange() const noexceptplayrho::d2::World
GetFixtureRange(const World &world) noexceptplayrho::d2::Worldrelated
GetFixtures(BodyID id) constplayrho::d2::World
GetFixtures(const World &world, BodyID id)playrho::d2::Worldrelated
GetFrequency(const World &world, JointID id)playrho::d2::Worldrelated
GetFriction(const World &world, ContactID id)playrho::d2::Worldrelated
GetFriction(const World &world, FixtureID id)playrho::d2::Worldrelated
GetFrictionJointConf(const World &world, BodyID bodyA, BodyID bodyB, Length2 anchor)playrho::d2::Worldrelated
GetGearJointConf(const World &world, JointID id1, JointID id2, Real ratio=Real{1})playrho::d2::Worldrelated
GetGroundAnchorA(const World &world, JointID id)playrho::d2::Worldrelated
GetGroundAnchorB(const World &world, JointID id)playrho::d2::Worldrelated
GetInvDeltaTime() const noexceptplayrho::d2::World
GetInvMass(const World &world, BodyID id)playrho::d2::Worldrelated
GetInvRotInertia(const World &world, BodyID id)playrho::d2::Worldrelated
GetJoint(JointID id) constplayrho::d2::World
GetJoint(const World &world, JointID id)playrho::d2::Worldrelated
GetJointCount(const World &world) noexceptplayrho::d2::Worldrelated
GetJointRange() const noexceptplayrho::d2::World
GetJointRange(const World &world) noexceptplayrho::d2::Worldrelated
GetJoints(BodyID id) constplayrho::d2::World
GetJoints() const noexceptplayrho::d2::World
GetJoints(const World &world, BodyID id)playrho::d2::Worldrelated
GetJoints(const World &world) noexceptplayrho::d2::Worldrelated
GetJointTranslation(const World &world, JointID id)playrho::d2::Worldrelated
GetLength(const World &world, JointID id)playrho::d2::Worldrelated
GetLimitState(const World &world, JointID id)playrho::d2::Worldrelated
GetLinearAcceleration(const World &world, BodyID id)playrho::d2::Worldrelated
GetLinearDamping(const World &world, BodyID id)playrho::d2::Worldrelated
GetLinearMotorImpulse(const World &world, JointID id)playrho::d2::Worldrelated
GetLinearOffset(const World &world, JointID id)playrho::d2::Worldrelated
GetLinearReaction(const World &world, JointID id)playrho::d2::Worldrelated
GetLinearVelocity(const World &world, const PrismaticJointConf &joint) noexceptplayrho::d2::Worldrelated
GetLinearVelocity(const World &world, BodyID id)playrho::d2::Worldrelated
GetLocalAnchorA(const World &world, JointID id)playrho::d2::Worldrelated
GetLocalAnchorB(const World &world, JointID id)playrho::d2::Worldrelated
GetLocalCenter(const World &world, BodyID id)playrho::d2::Worldrelated
GetLocalPoint(const World &world, BodyID body, const Length2 worldPoint)playrho::d2::Worldrelated
GetLocalRotInertia(const World &world, BodyID id)playrho::d2::Worldrelated
GetLocalVector(const World &world, BodyID body, const UnitVec uv)playrho::d2::Worldrelated
GetLocalXAxisA(const World &world, JointID id)playrho::d2::Worldrelated
GetLocalYAxisA(const World &world, JointID id)playrho::d2::Worldrelated
GetLocation(const World &world, BodyID id)playrho::d2::Worldrelated
GetManifold(ContactID id) constplayrho::d2::World
GetManifold(const World &world, ContactID id)playrho::d2::Worldrelated
GetMass(const World &world, BodyID id)playrho::d2::Worldrelated
GetMassData(const World &world, BodyID id)playrho::d2::Worldrelated
GetMassData(const World &world, FixtureID id)playrho::d2::Worldrelated
GetMaxMotorTorque(const World &world, JointID id)playrho::d2::Worldrelated
GetMaxVertexRadius() const noexceptplayrho::d2::World
GetMaxVertexRadius(const World &world) noexceptplayrho::d2::Worldrelated
GetMinVertexRadius() const noexceptplayrho::d2::World
GetMinVertexRadius(const World &world) noexceptplayrho::d2::Worldrelated
GetMotorForce(const World &world, JointID id, Frequency inv_dt)playrho::d2::Worldrelated
GetMotorJointConf(const World &world, BodyID bA, BodyID bB)playrho::d2::Worldrelated
GetMotorSpeed(const World &world, JointID id)playrho::d2::Worldrelated
GetMotorTorque(const World &world, JointID id, Frequency inv_dt)playrho::d2::Worldrelated
GetPrismaticJointConf(const World &world, BodyID bA, BodyID bB, const Length2 anchor, const UnitVec axis)playrho::d2::Worldrelated
GetPulleyJointConf(const World &world, BodyID bA, BodyID bB, Length2 groundA, Length2 groundB, Length2 anchorA, Length2 anchorB)playrho::d2::Worldrelated
GetRatio(const World &world, JointID id)playrho::d2::Worldrelated
GetReferenceAngle(const World &world, JointID id)playrho::d2::Worldrelated
GetRestitution(const World &world, ContactID id)playrho::d2::Worldrelated
GetRestitution(const World &world, FixtureID id)playrho::d2::Worldrelated
GetRevoluteJointConf(const World &world, BodyID bodyA, BodyID bodyB, Length2 anchor)playrho::d2::Worldrelated
GetRotInertia(const World &world, BodyID id)playrho::d2::Worldrelated
GetShape(const World &world, FixtureID id)playrho::d2::Worldrelated
GetShapeCount(const World &world) noexceptplayrho::d2::Worldrelated
GetSubStepping() const noexceptplayrho::d2::World
GetSubStepping(const World &world) noexceptplayrho::d2::Worldrelated
GetTangentSpeed(const World &world, ContactID id)playrho::d2::Worldrelated
GetTarget(const World &world, JointID id)playrho::d2::Worldrelated
GetToi(const World &world, ContactID id)playrho::d2::Worldrelated
GetToiCount(const World &world, ContactID id)playrho::d2::Worldrelated
GetTouchingCount(const World &world) noexceptplayrho::d2::Worldrelated
GetTransformation(const World &world, BodyID id)playrho::d2::Worldrelated
GetTransformation(const World &world, FixtureID id)playrho::d2::Worldrelated
GetTree() const noexceptplayrho::d2::World
GetTree(const World &world) noexceptplayrho::d2::Worldrelated
GetType(const World &world, BodyID id)playrho::d2::Worldrelated
GetType(const World &world, JointID id)playrho::d2::Worldrelated
GetVelocity(const World &world, BodyID id)playrho::d2::Worldrelated
GetWeldJointConf(const World &world, BodyID bodyA, BodyID bodyB, const Length2 anchor=Length2{})playrho::d2::Worldrelated
GetWheelJointConf(const World &world, BodyID bodyA, BodyID bodyB, Length2 anchor, UnitVec axis=UnitVec::GetRight())playrho::d2::Worldrelated
GetWorldCenter(const World &world, BodyID id)playrho::d2::Worldrelated
GetWorldIndex(const World &world, const BodyID id) noexceptplayrho::d2::Worldrelated
GetWorldIndex(const World &world, JointID id) noexceptplayrho::d2::Worldrelated
GetWorldManifold(const World &world, ContactID id)playrho::d2::Worldrelated
GetWorldPoint(const World &world, BodyID id, const Length2 localPoint)playrho::d2::Worldrelated
GetWorldVector(const World &world, BodyID body, UnitVec localVector)playrho::d2::Worldrelated
HasValidToi(const World &world, ContactID id)playrho::d2::Worldrelated
ImpulsesContactListener typedefplayrho::d2::World
IsAccelerable(const World &world, BodyID id)playrho::d2::Worldrelated
IsAwake(const World &world, BodyID id)playrho::d2::Worldrelated
IsAwake(const World &world, BodyID id)playrho::d2::Worldrelated
IsAwake(const World &world, ContactID id)playrho::d2::Worldrelated
IsEnabled(const World &world, BodyID id)playrho::d2::Worldrelated
IsEnabled(const World &world, ContactID id)playrho::d2::Worldrelated
IsEnabled(const World &world, JointID id)playrho::d2::Worldrelated
IsFixedRotation(const World &world, BodyID id)playrho::d2::Worldrelated
IsImpenetrable(const World &world, BodyID id)playrho::d2::Worldrelated
IsLimitEnabled(const World &world, JointID id)playrho::d2::Worldrelated
IsLocked() const noexceptplayrho::d2::World
IsMassDataDirty(const World &world, BodyID id)playrho::d2::Worldrelated
IsMotorEnabled(const World &world, JointID id)playrho::d2::Worldrelated
IsSensor(const World &world, FixtureID id)playrho::d2::Worldrelated
IsSleepingAllowed(const World &world, BodyID id)playrho::d2::Worldrelated
IsSpeedable(const World &world, BodyID id)playrho::d2::Worldrelated
IsStepComplete() const noexceptplayrho::d2::World
IsTouching(const World &world, ContactID id)playrho::d2::Worldrelated
JointListener typedefplayrho::d2::World
Joints typedefplayrho::d2::World
m_implplayrho::d2::Worldprivate
ManifoldContactListener typedefplayrho::d2::World
NeedsFiltering(const World &world, ContactID id)playrho::d2::Worldrelated
NeedsUpdating(const World &world, ContactID id)playrho::d2::Worldrelated
operator=(const World &other)playrho::d2::World
RayCast(const World &world, const RayCastInput &input, const FixtureRayCastCB &callback)playrho::d2::Worldrelated
ResetFriction(World &world, ContactID id)playrho::d2::Worldrelated
ResetMassData(World &world, BodyID id)playrho::d2::Worldrelated
ResetRestitution(World &world, ContactID id)playrho::d2::Worldrelated
RotateAboutLocalPoint(World &world, BodyID id, Angle amount, Length2 localPoint)playrho::d2::Worldrelated
RotateAboutWorldPoint(World &world, BodyID id, Angle amount, Length2 worldPoint)playrho::d2::Worldrelated
SetAcceleration(World &world, BodyID id, LinearAcceleration2 linear, AngularAcceleration angular)playrho::d2::Worldrelated
SetAcceleration(World &world, BodyID id, LinearAcceleration2 value)playrho::d2::Worldrelated
SetAcceleration(World &world, BodyID id, AngularAcceleration value)playrho::d2::Worldrelated
SetAcceleration(World &world, BodyID id, Acceleration value)playrho::d2::Worldrelated
SetAccelerations(World &world, Acceleration acceleration) noexceptplayrho::d2::Worldrelated
SetAccelerations(World &world, LinearAcceleration2 acceleration) noexceptplayrho::d2::Worldrelated
SetAccelerations(World &world, F fn)playrho::d2::Worldrelated
SetAngle(World &world, BodyID id, Angle value)playrho::d2::Worldrelated
SetAngularDamping(World &world, BodyID id, NonNegative< Frequency > angularDamping)playrho::d2::Worldrelated
SetAngularLimits(World &world, JointID id, Angle lower, Angle upper)playrho::d2::Worldrelated
SetAngularOffset(World &world, JointID id, Angle value)playrho::d2::Worldrelated
SetAwake(World &world, BodyID id)playrho::d2::Worldrelated
SetAwake(World &world, BodyID id)playrho::d2::Worldrelated
SetAwake(World &world, ContactID id)playrho::d2::Worldrelated
SetAwake(World &world, JointID id)playrho::d2::Worldrelated
SetBeginContactListener(ContactListener listener) noexceptplayrho::d2::World
SetBeginContactListener(World &world, std::function< void(ContactID)> listener) noexceptplayrho::d2::Worldrelated
SetBody(BodyID id, const Body &value)playrho::d2::World
SetBody(World &world, BodyID id, const Body &body)playrho::d2::Worldrelated
SetContact(ContactID id, const Contact &value)playrho::d2::World
SetContact(World &world, ContactID id, const Contact &value)playrho::d2::Worldrelated
SetEnabled(World &world, BodyID id, bool value)playrho::d2::Worldrelated
SetEnabled(World &world, ContactID id)playrho::d2::Worldrelated
SetEnabled(World &world, ContactID id, bool value)playrho::d2::Worldrelated
SetEndContactListener(ContactListener listener) noexceptplayrho::d2::World
SetEndContactListener(World &world, std::function< void(ContactID)> listener) noexceptplayrho::d2::Worldrelated
SetFilterData(World &world, FixtureID id, const Filter &filter)playrho::d2::Worldrelated
SetFixedRotation(World &world, BodyID id, bool value)playrho::d2::Worldrelated
SetFixture(FixtureID id, const FixtureConf &value)playrho::d2::World
SetFixtureDestructionListener(const FixtureListener &listener) noexceptplayrho::d2::World
SetFixtureDestructionListener(World &world, std::function< void(FixtureID)> listener) noexceptplayrho::d2::Worldrelated
SetForce(World &world, BodyID id, Force2 force, Length2 point) noexceptplayrho::d2::Worldrelated
SetFrequency(World &world, JointID id, Frequency value)playrho::d2::Worldrelated
SetFriction(World &world, ContactID id, Real friction)playrho::d2::Worldrelated
SetImpenetrable(World &world, BodyID id)playrho::d2::Worldrelated
SetImpenetrable(World &world, BodyID id, bool value)playrho::d2::Worldrelated
SetJoint(JointID id, const Joint &def)playrho::d2::World
SetJoint(World &world, JointID id, const Joint &def)playrho::d2::Worldrelated
SetJoint(World &world, JointID id, const T &value)playrho::d2::Worldrelated
SetJointDestructionListener(const JointListener &listener) noexceptplayrho::d2::World
SetJointDestructionListener(World &world, std::function< void(JointID)> listener) noexceptplayrho::d2::Worldrelated
SetLinearDamping(World &world, BodyID id, NonNegative< Frequency > linearDamping)playrho::d2::Worldrelated
SetLinearOffset(World &world, JointID id, Length2 value)playrho::d2::Worldrelated
SetLocation(World &world, BodyID id, Length2 value)playrho::d2::Worldrelated
SetMassData(World &world, BodyID id, const MassData &massData)playrho::d2::Worldrelated
SetMaxMotorTorque(World &world, JointID id, Torque value)playrho::d2::Worldrelated
SetMotorSpeed(World &world, JointID id, AngularVelocity value)playrho::d2::Worldrelated
SetPostSolveContactListener(ImpulsesContactListener listener) noexceptplayrho::d2::World
SetPostSolveContactListener(World &world, std::function< void(ContactID, const ContactImpulsesList &, unsigned)> listener) noexceptplayrho::d2::Worldrelated
SetPreSolveContactListener(ManifoldContactListener listener) noexceptplayrho::d2::World
SetPreSolveContactListener(World &world, std::function< void(ContactID, const Manifold &)> listener) noexceptplayrho::d2::Worldrelated
SetRestitution(World &world, ContactID id, Real restitution)playrho::d2::Worldrelated
SetSensor(World &world, FixtureID id, bool value)playrho::d2::Worldrelated
SetSleepingAllowed(World &world, BodyID, bool value)playrho::d2::Worldrelated
SetSubStepping(bool flag) noexceptplayrho::d2::World
SetSubStepping(World &world, bool flag) noexceptplayrho::d2::Worldrelated
SetTangentSpeed(World &world, ContactID id, LinearVelocity value)playrho::d2::Worldrelated
SetTarget(World &world, JointID id, Length2 value)playrho::d2::Worldrelated
SetTorque(World &world, BodyID id, Torque torque) noexceptplayrho::d2::Worldrelated
SetTransform(World &world, BodyID id, Length2 location, Angle angle)playrho::d2::Worldrelated
SetTransformation(World &world, BodyID id, Transformation xfm)playrho::d2::Worldrelated
SetType(World &world, BodyID id, BodyType value, bool resetMassData=true)playrho::d2::Worldrelated
SetVelocity(World &world, BodyID id, const Velocity &value)playrho::d2::Worldrelated
SetVelocity(World &world, BodyID id, const Velocity &value)playrho::d2::Worldrelated
SetVelocity(World &world, BodyID id, const LinearVelocity2 &value)playrho::d2::Worldrelated
SetVelocity(World &world, BodyID id, AngularVelocity value)playrho::d2::Worldrelated
ShiftOrigin(Length2 newOrigin)playrho::d2::World
ShiftOrigin(World &world, JointID id, Length2 value)playrho::d2::Worldrelated
ShiftOrigin(World &world, Length2 newOrigin)playrho::d2::Worldrelated
Step(const StepConf &conf=StepConf{})playrho::d2::World
Step(World &world, const StepConf &conf=StepConf{})playrho::d2::Worldrelated
Step(World &world, Time delta, TimestepIters velocityIterations=8, TimestepIters positionIterations=3)playrho::d2::Worldrelated
TestPoint(const World &world, FixtureID id, Length2 p)playrho::d2::Worldrelated
UnsetAwake(World &world, BodyID id)playrho::d2::Worldrelated
UnsetAwake(World &world, BodyID id)playrho::d2::Worldrelated
UnsetEnabled(World &world, ContactID id)playrho::d2::Worldrelated
UnsetImpenetrable(World &world, BodyID id)playrho::d2::Worldrelated
World(const WorldConf &def=GetDefaultWorldConf())playrho::d2::Worldexplicit
World(const World &other)playrho::d2::World
~World() noexceptplayrho::d2::World