Box2D
3.0.0
A Real-Time-Oriented 2-D Physics Engine
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#include <CircleShape.hpp>
Public Member Functions | |
Conf () | |
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constexpr Conf & | UseVertexRadius (Length value) noexcept |
constexpr Conf & | UseFriction (RealNum value) noexcept |
constexpr Conf & | UseRestitution (RealNum value) noexcept |
constexpr Conf & | UseDensity (Density value) noexcept |
Public Attributes | |
Length2D | location = Vec2_zero * Meter |
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Length | vertexRadius = DefaultLinearSlop |
RealNum | friction = RealNum{2} / RealNum{10} |
Friction coefficient. More... | |
RealNum | restitution = RealNum{0} |
Restitution (elasticity) of the associated shape. More... | |
Density | density = Density{0} |
Density of the associated shape. More... | |
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inline |