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    Box2D
    3.0.0
    
   A Real-Time-Oriented 2-D Physics Engine 
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A holder for contact filtering data. More...
#include <Fixture.hpp>
Public Types | |
| using | bits_type = std::uint16_t | 
| using | index_type = std::int16_t | 
Public Attributes | |
| bits_type | categoryBits = 0x0001 | 
| The collision category bits. Normally you would just set one bit.  More... | |
| bits_type | maskBits = 0xFFFF | 
| The collision mask bits. This states the categories that this shape would accept for collision.  More... | |
| index_type | groupIndex = 0 | 
| Collision groups allow a certain group of objects to never collide (negative) or always collide (positive). Zero means no collision group. Non-zero group filtering always wins against the mask bits.  More... | |
A holder for contact filtering data.
| using box2d::Filter::bits_type = std::uint16_t | 
| using box2d::Filter::index_type = std::int16_t | 
| bits_type box2d::Filter::categoryBits = 0x0001 | 
The collision category bits. Normally you would just set one bit.
| index_type box2d::Filter::groupIndex = 0 | 
Collision groups allow a certain group of objects to never collide (negative) or always collide (positive). Zero means no collision group. Non-zero group filtering always wins against the mask bits.
| bits_type box2d::Filter::maskBits = 0xFFFF | 
The collision mask bits. This states the categories that this shape would accept for collision.
 1.8.14