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Box2D
3.0.0
A Real-Time-Oriented 2-D Physics Engine
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A holder for contact filtering data. More...
#include <Fixture.hpp>
Public Types | |
| using | bits_type = std::uint16_t |
| using | index_type = std::int16_t |
Public Attributes | |
| bits_type | categoryBits = 0x0001 |
| The collision category bits. Normally you would just set one bit. More... | |
| bits_type | maskBits = 0xFFFF |
| The collision mask bits. This states the categories that this shape would accept for collision. More... | |
| index_type | groupIndex = 0 |
| Collision groups allow a certain group of objects to never collide (negative) or always collide (positive). Zero means no collision group. Non-zero group filtering always wins against the mask bits. More... | |
A holder for contact filtering data.
| using box2d::Filter::bits_type = std::uint16_t |
| using box2d::Filter::index_type = std::int16_t |
| bits_type box2d::Filter::categoryBits = 0x0001 |
The collision category bits. Normally you would just set one bit.
| index_type box2d::Filter::groupIndex = 0 |
Collision groups allow a certain group of objects to never collide (negative) or always collide (positive). Zero means no collision group. Non-zero group filtering always wins against the mask bits.
| bits_type box2d::Filter::maskBits = 0xFFFF |
The collision mask bits. This states the categories that this shape would accept for collision.
1.8.14