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Box2D
3.0.0
A Real-Time-Oriented 2-D Physics Engine
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This is the complete list of members for box2d::FrictionJointDef, including all inherited members.
| bodyA | box2d::JointDef | |
| bodyB | box2d::JointDef | |
| collideConnected | box2d::JointDef | |
| FrictionJointDef() noexcept | box2d::FrictionJointDef | inline |
| Initialize(Body *bodyA, Body *bodyB, const Length2D anchor) | box2d::FrictionJointDef | |
| JointDef()=delete | box2d::JointDef | |
| JointDef(JointType t) noexcept | box2d::JointDef | inline |
| JointDef(JointType t, Body *bA, Body *bB, bool cc=false, void *u=nullptr) noexcept | box2d::JointDef | inline |
| localAnchorA | box2d::FrictionJointDef | |
| localAnchorB | box2d::FrictionJointDef | |
| maxForce | box2d::FrictionJointDef | |
| maxTorque | box2d::FrictionJointDef | |
| type | box2d::JointDef | |
| userData | box2d::JointDef |
1.8.14