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    Box2D
    3.0.0
    
   A Real-Time-Oriented 2-D Physics Engine 
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#include <Manifold.hpp>
Public Attributes | |
| Length | targetDepth = DefaultLinearSlop * RealNum{3} | 
| Targetted depth of impact.  More... | |
| Length | tolerance = DefaultLinearSlop / RealNum{4} | 
| Tolerance.  More... | |
| RealNum | maxCirclesRatio = RealNum{10} | 
| Length box2d::Manifold::Conf::targetDepth = DefaultLinearSlop * RealNum{3} | 
Targetted depth of impact.
| Length box2d::Manifold::Conf::tolerance = DefaultLinearSlop / RealNum{4} | 
Tolerance.
 1.8.14