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Box2D
3.0.0
A Real-Time-Oriented 2-D Physics Engine
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#include <Manifold.hpp>
Public Attributes | |
| Length | targetDepth = DefaultLinearSlop * RealNum{3} |
| Targetted depth of impact. More... | |
| Length | tolerance = DefaultLinearSlop / RealNum{4} |
| Tolerance. More... | |
| RealNum | maxCirclesRatio = RealNum{10} |
| Length box2d::Manifold::Conf::targetDepth = DefaultLinearSlop * RealNum{3} |
Targetted depth of impact.
| Length box2d::Manifold::Conf::tolerance = DefaultLinearSlop / RealNum{4} |
Tolerance.
1.8.14