Box2D
3.0.0
A Real-Time-Oriented 2-D Physics Engine
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Velocity constraint point. More...
#include <VelocityConstraint.hpp>
Public Attributes | |
Length2D | rA = GetInvalid<decltype(rA)>() |
Position of body A relative to world manifold point. More... | |
Length2D | rB = GetInvalid<decltype(rB)>() |
Position of body B relative to world manifold point. More... | |
Momentum | normalImpulse = GetInvalid<decltype(normalImpulse)>() |
Normal impulse. More... | |
Momentum | tangentImpulse = GetInvalid<decltype(tangentImpulse)>() |
Tangent impulse. More... | |
Mass | normalMass = GetInvalid<decltype(normalMass)>() |
Normal mass. More... | |
Mass | tangentMass = GetInvalid<decltype(tangentMass)>() |
Tangent mass. More... | |
LinearVelocity | velocityBias = GetInvalid<decltype(velocityBias)>() |
Velocity bias. More... | |
Velocity constraint point.
Momentum box2d::VelocityConstraint::Point::normalImpulse = GetInvalid<decltype(normalImpulse)>() |
Normal impulse.
Mass box2d::VelocityConstraint::Point::normalMass = GetInvalid<decltype(normalMass)>() |
Normal mass.
Length2D box2d::VelocityConstraint::Point::rA = GetInvalid<decltype(rA)>() |
Position of body A relative to world manifold point.
Length2D box2d::VelocityConstraint::Point::rB = GetInvalid<decltype(rB)>() |
Position of body B relative to world manifold point.
Momentum box2d::VelocityConstraint::Point::tangentImpulse = GetInvalid<decltype(tangentImpulse)>() |
Tangent impulse.
Mass box2d::VelocityConstraint::Point::tangentMass = GetInvalid<decltype(tangentMass)>() |
Tangent mass.
LinearVelocity box2d::VelocityConstraint::Point::velocityBias = GetInvalid<decltype(velocityBias)>() |
Velocity bias.