Hello and welcome to PlayRho's API documentation!
PlayRho is an interactive, real-time oriented, C++ based, physics engine and library currently best suited for 2-dimensional games. To view its source code, please see: https://github.com/louis-langholtz/PlayRho. For issues, visit: https://github.com/louis-langholtz/PlayRho/issues. For mathematical insight into how a physics engine works, see: Erin Catto's 2009 Modeling and Solving Constraints slides.
For coding, purists may want to begin by just including the World.hpp
header file and making an instance of the playrho::d2::World
class. Here's what this might look like:
Pragmatists may instead want to begin by including this file, PlayRho.hpp
, which includes headers for most of the entire PlayRho public API.
For a more elaborate example, that's of an entire application, see HelloWorld.cpp
.