PlayRho  1.1.0
An Interactive Real-Time-Oriented C++ Physics Engine & Library
playrho::PointStates Struct Reference

Point states. More...

#include <Collision.hpp>

Collaboration diagram for playrho::PointStates:
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Public Attributes

PointState state1 [MaxManifoldPoints] = {PointState::NullState, PointState::NullState}
 State 1.
 
PointState state2 [MaxManifoldPoints] = {PointState::NullState, PointState::NullState}
 State 2.
 

Detailed Description

Point states.

The states pertain to the transition from an old manifold to a new manifold. So state 1 is either persist or remove while state 2 is either add or persist.


The documentation for this struct was generated from the following file: