Point states. More...
#include <Collision.hpp>
Public Attributes | |
PointState | state1 [MaxManifoldPoints] = {PointState::NullState, PointState::NullState} |
State 1. | |
PointState | state2 [MaxManifoldPoints] = {PointState::NullState, PointState::NullState} |
State 2. | |
Point states.
The states pertain to the transition from an old manifold to a new manifold. So state 1 is either persist or remove while state 2 is either add or persist.