Base joint definition class. More...
#include <playrho/d2/JointConf.hpp>
Public Attributes | |
| BodyID | bodyA = InvalidBodyID | 
| 1st attached body.  | |
| BodyID | bodyB = InvalidBodyID | 
| 2nd attached body.  | |
| bool | collideConnected = false | 
| Collide connected.  More... | |
Related Functions | |
(Note that these are not member functions.)  | |
| void | Set (JointConf &def, const Joint &joint) noexcept | 
| Sets the joint definition data for the given joint.  | |
Base joint definition class.
Joint definitions are used to construct joints.
| bool playrho::d2::JointConf::collideConnected = false | 
Collide connected.
Set this flag to true if the attached bodies should collide.
Referenced by playrho::d2::JointBuilder< T >::UseCollideConnected().