Base joint definition class. More...
#include <playrho/d2/JointConf.hpp>
Public Attributes | |
BodyID | bodyA = InvalidBodyID |
1st attached body. | |
BodyID | bodyB = InvalidBodyID |
2nd attached body. | |
bool | collideConnected = false |
Collide connected. More... | |
Related Functions | |
(Note that these are not member functions.) | |
void | Set (JointConf &def, const Joint &joint) noexcept |
Sets the joint definition data for the given joint. | |
Base joint definition class.
Joint definitions are used to construct joints.
bool playrho::d2::JointConf::collideConnected = false |
Collide connected.
Set this flag to true if the attached bodies should collide.
Referenced by playrho::d2::JointBuilder< T >::UseCollideConnected().