Point states. More...
#include <playrho/d2/PointStates.hpp>
Public Attributes | |
PointState | state1 [MaxManifoldPoints] = {PointState::Null, PointState::Null} |
State 1. More... | |
PointState | state2 [MaxManifoldPoints] = {PointState::Null, PointState::Null} |
State 2. More... | |
Point states.
The states pertain to the transition from an old manifold to a new manifold. So state 1 is either persist or remove while state 2 is either add or persist.
PointState playrho::d2::PointStates::state1[MaxManifoldPoints] = {PointState::Null, PointState::Null} |
State 1.
States for the first manifold.
PointState playrho::d2::PointStates::state2[MaxManifoldPoints] = {PointState::Null, PointState::Null} |
State 2.
States after the second manifold.