PlayRho  2.0.0
An interactive physics engine & library.
Todo List
Member playrho::d2::detail::WorldConcept::GetBodiesForProxies_ () const =0
Remove this function from this class - access from implementation instead.
Member playrho::d2::detail::WorldConcept::GetTree_ () const noexcept=0
Consider removing this function. This function exposes the implementation detail of the broad-phase contact detection system.
Member playrho::d2::GetBodiesForProxies (const World &world)
Remove this function from this class - access from implementation instead.
Member playrho::d2::GetTree (const World &world)
Consider removing this function. This function exposes the implementation detail of the broad-phase contact detection system.
Member playrho::RoundOff (const Vec2 &value, std::uint32_t precision=DefaultRoundOffPrecission) -> Vec2
Consider making this function generic to any Vector.
Class playrho::Span< T >
Consider replacing uses of this class with C++20 std::span if/when this project shifts to C++20.