PlayRho
2.0.0
An interactive physics engine & library.
Todo List
Member
playrho::d2::detail::WorldConcept::GetBodiesForProxies_
() const =0
Remove this function from this class - access from implementation instead.
Member
playrho::d2::detail::WorldConcept::GetTree_
() const noexcept=0
Consider removing this function. This function exposes the implementation detail of the broad-phase contact detection system.
Member
playrho::d2::GetBodiesForProxies
(const
World
&world)
Remove this function from this class - access from implementation instead.
Member
playrho::d2::GetTree
(const
World
&world)
Consider removing this function. This function exposes the implementation detail of the broad-phase contact detection system.
Member
playrho::RoundOff
(const Vec2 &value, std::uint32_t precision=DefaultRoundOffPrecission) -> Vec2
Consider making this function generic to any
Vector
.
Class
playrho::Span< T >
Consider replacing uses of this class with C++20
std::span
if/when this project shifts to C++20.
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