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    Box2D
    3.0.0
    
   A Real-Time-Oriented 2-D Physics Engine 
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Implement this class to provide collision filtering. In other words, you can implement this class if you want finer control over contact creation. More...
#include <WorldCallbacks.hpp>
Public Member Functions | |
| virtual | ~ContactFilter () | 
| virtual bool | ShouldCollide (const Fixture *fixtureA, const Fixture *fixtureB) | 
| Return true if contact calculations should be performed between these two shapes.  More... | |
Implement this class to provide collision filtering. In other words, you can implement this class if you want finer control over contact creation.
      
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  inlinevirtual | 
Return true if contact calculations should be performed between these two shapes.
 1.8.14