Box2D
3.0.0
A Real-Time-Oriented 2-D Physics Engine
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Implement this class to provide collision filtering. In other words, you can implement this class if you want finer control over contact creation. More...
#include <WorldCallbacks.hpp>
Public Member Functions | |
virtual | ~ContactFilter () |
virtual bool | ShouldCollide (const Fixture *fixtureA, const Fixture *fixtureB) |
Return true if contact calculations should be performed between these two shapes. More... | |
Implement this class to provide collision filtering. In other words, you can implement this class if you want finer control over contact creation.
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inlinevirtual |
Return true if contact calculations should be performed between these two shapes.