Box2D
3.0.0
A Real-Time-Oriented 2-D Physics Engine
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Friction joint. This is used for top-down friction. It provides 2D translational friction and angular friction. More...
#include <FrictionJoint.hpp>
Public Member Functions | |
FrictionJoint (const FrictionJointDef &def) | |
Length2D | GetAnchorA () const override |
Get the anchor point on bodyA in world coordinates. More... | |
Length2D | GetAnchorB () const override |
Get the anchor point on bodyB in world coordinates. More... | |
Force2D | GetReactionForce (Frequency inv_dt) const override |
Get the reaction force on bodyB at the joint anchor in Newtons. More... | |
Torque | GetReactionTorque (Frequency inv_dt) const override |
Get the reaction torque on bodyB in N*m. More... | |
Length2D | GetLocalAnchorA () const |
The local anchor point relative to bodyA's origin. More... | |
Length2D | GetLocalAnchorB () const |
The local anchor point relative to bodyB's origin. More... | |
void | SetMaxForce (Force force) |
Set the maximum friction force in N. More... | |
Force | GetMaxForce () const |
Get the maximum friction force in N. More... | |
void | SetMaxTorque (Torque torque) |
Set the maximum friction torque in N*m. More... | |
Torque | GetMaxTorque () const |
Get the maximum friction torque in N*m. More... | |
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JointType | GetType () const noexcept |
Get the type of the concrete joint. More... | |
Body * | GetBodyA () noexcept |
Get the first body attached to this joint. More... | |
Body * | GetBodyB () noexcept |
Get the second body attached to this joint. More... | |
const Body * | GetBodyA () const noexcept |
Get the first body attached to this joint. More... | |
const Body * | GetBodyB () const noexcept |
Get the second body attached to this joint. More... | |
void * | GetUserData () const noexcept |
Get the user data pointer. More... | |
void | SetUserData (void *data) noexcept |
Set the user data pointer. More... | |
bool | GetCollideConnected () const noexcept |
Get collide connected. Note: modifying the collide connect flag won't work correctly because the flag is only checked when fixture AABBs begin to overlap. More... | |
virtual void | ShiftOrigin (const Length2D newOrigin) |
Shift the origin for any points stored in world coordinates. More... | |
Additional Inherited Members | |
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enum | LimitState { e_inactiveLimit, e_atLowerLimit, e_atUpperLimit, e_equalLimits } |
using | index_t = size_t |
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static bool | IsOkay (const JointDef &def) noexcept |
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Joint (const JointDef &def) | |
virtual | ~Joint () noexcept |
void | SetBodyA (Body *value) noexcept |
void | SetBodyB (Body *value) noexcept |
Friction joint. This is used for top-down friction. It provides 2D translational friction and angular friction.
FrictionJoint::FrictionJoint | ( | const FrictionJointDef & | def | ) |
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overridevirtual |
Get the anchor point on bodyA in world coordinates.
Implements box2d::Joint.
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overridevirtual |
Get the anchor point on bodyB in world coordinates.
Implements box2d::Joint.
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inline |
The local anchor point relative to bodyA's origin.
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inline |
The local anchor point relative to bodyB's origin.
Force FrictionJoint::GetMaxForce | ( | ) | const |
Get the maximum friction force in N.
Torque FrictionJoint::GetMaxTorque | ( | ) | const |
Get the maximum friction torque in N*m.
Get the reaction force on bodyB at the joint anchor in Newtons.
Implements box2d::Joint.
Get the reaction torque on bodyB in N*m.
Implements box2d::Joint.
void FrictionJoint::SetMaxForce | ( | Force | force | ) |
Set the maximum friction force in N.
void FrictionJoint::SetMaxTorque | ( | Torque | torque | ) |
Set the maximum friction torque in N*m.