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Box2D
3.0.0
A Real-Time-Oriented 2-D Physics Engine
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A gear joint is used to connect two joints together. Either joint can be a revolute or prismatic joint. You specify a gear ratio to bind the motions together: coordinate1 + ratio * coordinate2 = constant The ratio can be negative or positive. If one joint is a revolute joint and the other joint is a prismatic joint, then the ratio will have units of length or units of 1/length. More...
#include <GearJoint.hpp>
Public Member Functions | |
| GearJoint (const GearJointDef &data) | |
| Length2D | GetAnchorA () const override |
| Get the anchor point on bodyA in world coordinates. More... | |
| Length2D | GetAnchorB () const override |
| Get the anchor point on bodyB in world coordinates. More... | |
| Force2D | GetReactionForce (Frequency inv_dt) const override |
| Get the reaction force on bodyB at the joint anchor in Newtons. More... | |
| Torque | GetReactionTorque (Frequency inv_dt) const override |
| Get the reaction torque on bodyB in N*m. More... | |
| Length2D | GetLocalAnchorA () const |
| The local anchor point relative to bodyA's origin. More... | |
| Length2D | GetLocalAnchorB () const |
| The local anchor point relative to bodyB's origin. More... | |
| Joint * | GetJoint1 () noexcept |
| Get the first joint. More... | |
| Joint * | GetJoint2 () noexcept |
| Get the second joint. More... | |
| const Joint * | GetJoint1 () const noexcept |
| Get the first joint. More... | |
| const Joint * | GetJoint2 () const noexcept |
| Get the second joint. More... | |
| void | SetRatio (RealNum ratio) |
| Set/Get the gear ratio. More... | |
| RealNum | GetRatio () const |
Public Member Functions inherited from box2d::Joint | |
| JointType | GetType () const noexcept |
| Get the type of the concrete joint. More... | |
| Body * | GetBodyA () noexcept |
| Get the first body attached to this joint. More... | |
| Body * | GetBodyB () noexcept |
| Get the second body attached to this joint. More... | |
| const Body * | GetBodyA () const noexcept |
| Get the first body attached to this joint. More... | |
| const Body * | GetBodyB () const noexcept |
| Get the second body attached to this joint. More... | |
| void * | GetUserData () const noexcept |
| Get the user data pointer. More... | |
| void | SetUserData (void *data) noexcept |
| Set the user data pointer. More... | |
| bool | GetCollideConnected () const noexcept |
| Get collide connected. Note: modifying the collide connect flag won't work correctly because the flag is only checked when fixture AABBs begin to overlap. More... | |
| virtual void | ShiftOrigin (const Length2D newOrigin) |
| Shift the origin for any points stored in world coordinates. More... | |
Additional Inherited Members | |
Public Types inherited from box2d::Joint | |
| enum | LimitState { e_inactiveLimit, e_atLowerLimit, e_atUpperLimit, e_equalLimits } |
| using | index_t = size_t |
Static Public Member Functions inherited from box2d::Joint | |
| static bool | IsOkay (const JointDef &def) noexcept |
Protected Member Functions inherited from box2d::Joint | |
| Joint (const JointDef &def) | |
| virtual | ~Joint () noexcept |
| void | SetBodyA (Body *value) noexcept |
| void | SetBodyB (Body *value) noexcept |
A gear joint is used to connect two joints together. Either joint can be a revolute or prismatic joint. You specify a gear ratio to bind the motions together: coordinate1 + ratio * coordinate2 = constant The ratio can be negative or positive. If one joint is a revolute joint and the other joint is a prismatic joint, then the ratio will have units of length or units of 1/length.
| GearJoint::GearJoint | ( | const GearJointDef & | data | ) |
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overridevirtual |
Get the anchor point on bodyA in world coordinates.
Implements box2d::Joint.
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overridevirtual |
Get the anchor point on bodyB in world coordinates.
Implements box2d::Joint.
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inlinenoexcept |
Get the first joint.
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inlinenoexcept |
Get the first joint.
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inlinenoexcept |
Get the second joint.
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inlinenoexcept |
Get the second joint.
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inline |
The local anchor point relative to bodyA's origin.
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inline |
The local anchor point relative to bodyB's origin.
| RealNum GearJoint::GetRatio | ( | ) | const |
Get the reaction force on bodyB at the joint anchor in Newtons.
Implements box2d::Joint.
Get the reaction torque on bodyB in N*m.
Implements box2d::Joint.
| void GearJoint::SetRatio | ( | RealNum | ratio | ) |
Set/Get the gear ratio.
1.8.14