Box2D
3.0.0
A Real-Time-Oriented 2-D Physics Engine
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Gear joint definition. This definition requires two existing revolute or prismatic joints (any combination will work). More...
#include <GearJoint.hpp>
Public Member Functions | |
constexpr | GearJointDef () noexcept |
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JointDef ()=delete | |
Deleted default constructor for abstract base class. More... | |
constexpr | JointDef (JointType t) noexcept |
constexpr | JointDef (JointType t, Body *bA, Body *bB, bool cc=false, void *u=nullptr) noexcept |
Public Attributes | |
Joint * | joint1 = nullptr |
The first revolute/prismatic joint attached to the gear joint. More... | |
Joint * | joint2 = nullptr |
The second revolute/prismatic joint attached to the gear joint. More... | |
RealNum | ratio = RealNum{1} |
The gear ratio. More... | |
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const JointType | type |
The joint type is set automatically for concrete joint types. More... | |
Body * | bodyA = nullptr |
The first attached body. More... | |
Body * | bodyB = nullptr |
The second attached body. More... | |
bool | collideConnected = false |
Set this flag to true if the attached bodies should collide. More... | |
void * | userData = nullptr |
Use this to attach application specific data to your joints. More... | |
Gear joint definition. This definition requires two existing revolute or prismatic joints (any combination will work).
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inlinenoexcept |
Joint* box2d::GearJointDef::joint1 = nullptr |
The first revolute/prismatic joint attached to the gear joint.
Joint* box2d::GearJointDef::joint2 = nullptr |
The second revolute/prismatic joint attached to the gear joint.