Fixture definition.  
 More...
#include <Fixture.hpp>
Fixture definition. 
A fixture definition is used to create a fixture. 
- See also
 - Body::CreateFixture. 
 
 
◆ UseFilter()
◆ UseIsSensor()
  
  
      
        
          | constexpr FixtureDef & box2d::FixtureDef::UseIsSensor  | 
          ( | 
          bool  | 
          value | ) | 
           | 
         
       
   | 
  
inlinenoexcept   | 
  
 
 
◆ UseUserData()
  
  
      
        
          | constexpr FixtureDef & box2d::FixtureDef::UseUserData  | 
          ( | 
          void *  | 
          value | ) | 
           | 
         
       
   | 
  
inlinenoexcept   | 
  
 
 
◆ filter
      
        
          | Filter box2d::FixtureDef::filter | 
        
      
 
 
◆ isSensor
      
        
          | bool box2d::FixtureDef::isSensor = false | 
        
      
 
A sensor shape collects contact information but never generates a collision response. 
 
 
◆ userData
      
        
          | void* box2d::FixtureDef::userData = nullptr | 
        
      
 
Use this to store application specific fixture data. 
 
 
The documentation for this struct was generated from the following file: