Fixture definition.
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#include <Fixture.hpp>
Fixture definition.
A fixture definition is used to create a fixture.
- See also
- Body::CreateFixture.
◆ UseFilter()
◆ UseIsSensor()
constexpr FixtureDef & box2d::FixtureDef::UseIsSensor |
( |
bool |
value | ) |
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inlinenoexcept |
◆ UseUserData()
constexpr FixtureDef & box2d::FixtureDef::UseUserData |
( |
void * |
value | ) |
|
|
inlinenoexcept |
◆ filter
Filter box2d::FixtureDef::filter |
◆ isSensor
bool box2d::FixtureDef::isSensor = false |
A sensor shape collects contact information but never generates a collision response.
◆ userData
void* box2d::FixtureDef::userData = nullptr |
Use this to store application specific fixture data.
The documentation for this struct was generated from the following file: