Box2D
3.0.0
A Real-Time-Oriented 2-D Physics Engine
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Motor joint definition. More...
#include <MotorJoint.hpp>
Public Member Functions | |
constexpr | MotorJointDef () noexcept |
void | Initialize (Body *bodyA, Body *bodyB) |
Initialize the bodies and offsets using the current transforms. More... | |
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JointDef ()=delete | |
Deleted default constructor for abstract base class. More... | |
constexpr | JointDef (JointType t) noexcept |
constexpr | JointDef (JointType t, Body *bA, Body *bB, bool cc=false, void *u=nullptr) noexcept |
Public Attributes | |
Length2D | linearOffset = Vec2_zero * Meter |
Position of bodyB minus the position of bodyA, in bodyA's frame, in meters. More... | |
Angle | angularOffset = Angle{0} |
The bodyB angle minus bodyA angle in radians. More... | |
Force | maxForce = RealNum{1} * Newton |
The maximum motor force in N. More... | |
Torque | maxTorque = RealNum{1} * NewtonMeter |
The maximum motor torque in N-m. More... | |
RealNum | correctionFactor = RealNum(0.3) |
Position correction factor in the range [0,1]. More... | |
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const JointType | type |
The joint type is set automatically for concrete joint types. More... | |
Body * | bodyA = nullptr |
The first attached body. More... | |
Body * | bodyB = nullptr |
The second attached body. More... | |
bool | collideConnected = false |
Set this flag to true if the attached bodies should collide. More... | |
void * | userData = nullptr |
Use this to attach application specific data to your joints. More... | |
Motor joint definition.
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inlinenoexcept |
Initialize the bodies and offsets using the current transforms.
Position correction factor in the range [0,1].
Position of bodyB minus the position of bodyA, in bodyA's frame, in meters.
Torque box2d::MotorJointDef::maxTorque = RealNum{1} * NewtonMeter |
The maximum motor torque in N-m.