PlayRho  1.1.0
An Interactive Real-Time-Oriented C++ Physics Engine & Library
playrho::d2::ClipVertex Struct Reference

Clip vertex. More...

#include <Collision.hpp>

Collaboration diagram for playrho::d2::ClipVertex:
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Public Attributes

Length2 v
 Vertex of edge or polygon. 8-bytes.
 
ContactFeature cf
 Contact feature information. 4-bytes.
 

Detailed Description

Clip vertex.

Used for computing contact manifolds.

Note
This data structure is 12-bytes large (on at least one 64-bit platform).

The documentation for this struct was generated from the following file: