Ray-cast hit data. More...
#include <RayCastOutput.hpp>
Public Attributes | |
UnitVec | normal |
Surface normal in world coordinates at the point of contact. | |
UnitInterval< Real > | fraction = UnitInterval<Real>{0} |
Fraction. More... | |
Ray-cast hit data.
The ray hits at p1 + fraction * (p2 - p1)
, where p1
and p2
come from RayCastInput
.
UnitInterval<Real> playrho::d2::RayCastHit::fraction = UnitInterval<Real>{0} |
Fraction.