Base joint definition class. More...
#include <JointConf.hpp>
Public Attributes | |
| BodyID | bodyA = InvalidBodyID |
| 1st attached body. | |
| BodyID | bodyB = InvalidBodyID |
| 2nd attached body. | |
| bool | collideConnected = false |
| Collide connected. More... | |
Related Functions | |
(Note that these are not member functions.) | |
| void | Set (JointConf &def, const Joint &joint) noexcept |
| Sets the joint definition data for the given joint. | |
Base joint definition class.
Joint definitions are used to construct joints.
| bool playrho::d2::JointConf::collideConnected = false |
Collide connected.
Set this flag to true if the attached bodies should collide.
Referenced by playrho::d2::JointBuilder< TargetJointConf >::UseCollideConnected().