Distance joint definition. More...
#include <playrho/d2/DistanceJointConf.hpp>
Public Types | |
using | super = JointBuilder< DistanceJointConf > |
Super type. | |
Public Types inherited from playrho::d2::JointBuilder< DistanceJointConf > | |
using | reference = value_type & |
Reference type. | |
using | value_type = DistanceJointConf |
Value type. | |
Public Member Functions | |
constexpr | DistanceJointConf () noexcept=default |
Default constructor. | |
DistanceJointConf (BodyID bA, BodyID bB, const Length2 &laA=Length2{}, const Length2 &laB=Length2{}, Length l=1_m) noexcept | |
Initializing constructor. More... | |
constexpr auto & | UseDampingRatio (Real v) noexcept |
Uses the given damping ratio. | |
constexpr auto & | UseFrequency (NonNegative< Frequency > v) noexcept |
Uses the given frequency. | |
constexpr auto & | UseLength (Length v) noexcept |
Uses the given length. More... | |
Public Member Functions inherited from playrho::d2::JointBuilder< DistanceJointConf > | |
constexpr reference | UseBodyA (BodyID b) noexcept |
Use value for body A setting. | |
constexpr reference | UseBodyB (BodyID b) noexcept |
Use value for body B setting. | |
constexpr reference | UseCollideConnected (bool v) noexcept |
Use value for collide connected setting. | |
Public Attributes | |
LinearVelocity | bias = {} |
Bias. | |
Real | dampingRatio = 0 |
Damping ratio. More... | |
NonNegative< Frequency > | frequency = DefaultFrequency |
Mass-spring-damper frequency. More... | |
Momentum | impulse = 0_Ns |
Impulse. | |
InvMass | invGamma = {} |
Inverse gamma. | |
Length | length = 1_m |
Natural length between the anchor points. | |
Length2 | localAnchorA = Length2{} |
Local anchor point relative to body A's origin. | |
Length2 | localAnchorB = Length2{} |
Local anchor point relative to body B's origin. | |
Mass | mass = 0_kg |
Mass. | |
Length2 | rA = {} |
Relative A position. | |
Length2 | rB = {} |
Relative B position. | |
UnitVec | u |
"u" directional. | |
Public Attributes inherited from playrho::d2::JointConf | |
BodyID | bodyA = InvalidBodyID |
1st attached body. | |
BodyID | bodyB = InvalidBodyID |
2nd attached body. | |
bool | collideConnected = false |
Collide connected. More... | |
Static Public Attributes | |
static constexpr auto | DefaultFrequency = NonNegativeFF<Frequency>(0_Hz) |
Default frequency. | |
Related Functions | |
(Note that these are not member functions.) | |
constexpr AngularMomentum | GetAngularReaction (const DistanceJointConf &) noexcept |
Gets the current angular reaction for the given configuration. | |
constexpr auto | GetLength (const DistanceJointConf &object) noexcept |
Free function for getting the length value of the given configuration. | |
constexpr Momentum2 | GetLinearReaction (const DistanceJointConf &object) noexcept |
Gets the current linear reaction for the given configuration. | |
void | InitVelocity (DistanceJointConf &object, const Span< BodyConstraint > &bodies, const StepConf &step, const ConstraintSolverConf &conf) |
Initializes velocity constraint data based on the given solver data. More... | |
constexpr void | SetDampingRatio (DistanceJointConf &object, Real value) noexcept |
Free function for setting the damping ratio value of the given configuration. | |
constexpr void | SetFrequency (DistanceJointConf &object, NonNegative< Frequency > value) noexcept |
Free function for setting the frequency value of the given configuration. | |
constexpr auto | SetLength (DistanceJointConf &object, Length value) noexcept |
Free function for setting the length value of the given configuration. | |
constexpr bool | ShiftOrigin (DistanceJointConf &, Length2) noexcept |
Shifts the origin notion of the given configuration. | |
bool | SolvePosition (const DistanceJointConf &object, const Span< BodyConstraint > &bodies, const ConstraintSolverConf &conf) |
Solves the position constraint. More... | |
bool | SolveVelocity (DistanceJointConf &object, const Span< BodyConstraint > &bodies, const StepConf &step) |
Solves velocity constraint. More... | |
Related Functions inherited from playrho::d2::JointConf | |
void | Set (JointConf &def, const Joint &joint) noexcept |
Sets the joint definition data for the given joint. | |
Distance joint definition.
This requires defining an anchor point on both bodies and the non-zero length of the distance joint. The definition uses local anchor points so that the initial configuration can violate the constraint slightly. This helps when saving and loading a game.
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noexcept |
Initializing constructor.
Initialize the bodies, anchors, and length using the world anchors.
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inlineconstexprnoexcept |
Uses the given length.
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related |
Initializes velocity constraint data based on the given solver data.
SolveVelocity
. object | Configuration object. bodyA and bodyB must index bodies within the given bodies container or be the special body ID value of InvalidBodyID . |
bodies | Container of body constraints. |
step | Configuration for the step. |
conf | Constraint solver configuration. |
std::out_of_range | If the given object's bodyA or bodyB values are not InvalidBodyID and are not indices within range of the given bodies container. |
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related |
Solves the position constraint.
object | Configuration object. bodyA and bodyB must index bodies within the given bodies container or be the special body ID value of InvalidBodyID . |
bodies | Container of body constraints. |
conf | Constraint solver configuration. |
std::out_of_range | If the given object's bodyA or bodyB values are not InvalidBodyID and are not indices within range of the given bodies container. |
true
if the position errors are within tolerance.
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related |
Solves velocity constraint.
InitVelocity
has been called. object | Configuration object. bodyA and bodyB must index bodies within the given bodies container or be the special body ID value of InvalidBodyID . |
bodies | Container of body constraints. |
step | Configuration for the step. |
std::out_of_range | If the given object's bodyA or bodyB values are not InvalidBodyID and are not indices within range of the given bodies container. |
true
if velocity is "solved", false
otherwise. Real playrho::d2::DistanceJointConf::dampingRatio = 0 |
NonNegative<Frequency> playrho::d2::DistanceJointConf::frequency = DefaultFrequency |