Motor joint definition. More...
#include <playrho/d2/MotorJointConf.hpp>
Public Types | |
using | super = JointBuilder< MotorJointConf > |
Super type. | |
Public Types inherited from playrho::d2::JointBuilder< MotorJointConf > | |
using | reference = value_type & |
Reference type. | |
using | value_type = MotorJointConf |
Value type. | |
Public Member Functions | |
constexpr | MotorJointConf () noexcept=default |
Default constructor. | |
MotorJointConf (BodyID bA, BodyID bB, const Length2 &lo=Length2{}, Angle ao=0_deg) noexcept | |
Initialize the bodies and offsets using the current transforms. | |
constexpr auto & | UseAngularOffset (Angle v) noexcept |
Uses the given angular offset value. | |
constexpr auto & | UseCorrectionFactor (Real v) noexcept |
Uses the given correction factor. | |
constexpr auto & | UseLinearOffset (const Length2 &v) noexcept |
Uses the given linear offset value. | |
constexpr auto & | UseMaxForce (NonNegative< Force > v) noexcept |
Uses the given maximum force value. | |
constexpr auto & | UseMaxTorque (NonNegative< Torque > v) noexcept |
Uses the given max torque value. | |
Public Member Functions inherited from playrho::d2::JointBuilder< MotorJointConf > | |
constexpr reference | UseBodyA (BodyID b) noexcept |
Use value for body A setting. | |
constexpr reference | UseBodyB (BodyID b) noexcept |
Use value for body B setting. | |
constexpr reference | UseCollideConnected (bool v) noexcept |
Use value for collide connected setting. | |
Public Attributes | |
Angle | angularError = 0_deg |
Angular error. | |
AngularMomentum | angularImpulse {} |
Angular impulse. | |
RotInertia | angularMass = {} |
Angular mass. | |
Angle | angularOffset = 0_deg |
Angle of body-B minus angle of body-A. | |
Real | correctionFactor = DefaultCorrectionFactor |
Position correction factor in the range [0,1]. | |
Length2 | linearError {} |
Linear error. | |
Momentum2 | linearImpulse {} |
Linear impulse. | |
Mass22 | linearMass = {} |
2-by-2 linear mass matrix in kilograms. | |
Length2 | linearOffset = Length2{} |
Position of body-B minus the position of body-A, in body-A's frame. | |
NonNegative< Force > | maxForce = DefaultMaxForce |
Maximum motor force. | |
NonNegative< Torque > | maxTorque = DefaultMaxTorque |
Maximum motor torque. | |
Length2 | rA = {} |
Relative A. | |
Length2 | rB = {} |
Relative B. | |
Public Attributes inherited from playrho::d2::JointConf | |
BodyID | bodyA = InvalidBodyID |
1st attached body. | |
BodyID | bodyB = InvalidBodyID |
2nd attached body. | |
bool | collideConnected = false |
Collide connected. More... | |
Static Public Attributes | |
static constexpr auto | DefaultCorrectionFactor = Real(0.3) |
Default correction factor. | |
static constexpr auto | DefaultMaxForce = NonNegativeFF<Force>(1_N) |
Default max force. | |
static constexpr auto | DefaultMaxTorque = NonNegativeFF<Torque>(1_Nm) |
Default max torque. | |
Related Functions | |
(Note that these are not member functions.) | |
constexpr auto | GetAngularError (const MotorJointConf &object) noexcept |
Free function for getting the angular error value of the given configuration. | |
constexpr auto | GetAngularOffset (const MotorJointConf &object) noexcept |
Free function for getting the angular offset value of the given configuration. | |
constexpr auto | GetCorrectionFactor (const MotorJointConf &object) noexcept |
Free function for getting the correction factor value of the given configuration. | |
constexpr auto | GetLinearError (const MotorJointConf &object) noexcept |
Free function for getting the linear error value of the given configuration. | |
constexpr auto | GetLinearOffset (const MotorJointConf &object) noexcept |
Free function for getting the linear offset value of the given configuration. | |
constexpr auto | GetLocalAnchorA (const MotorJointConf &) noexcept |
Gets the local anchor A. | |
constexpr auto | GetLocalAnchorB (const MotorJointConf &) noexcept |
Gets the local anchor B. | |
constexpr auto | GetMaxForce (const MotorJointConf &object) noexcept |
Free function for getting the maximum force value of the given configuration. | |
constexpr auto | GetMaxTorque (const MotorJointConf &object) noexcept |
Free function for getting the maximum torque value of the given configuration. | |
void | InitVelocity (MotorJointConf &object, const Span< BodyConstraint > &bodies, const StepConf &step, const ConstraintSolverConf &conf) |
Initializes velocity constraint data based on the given solver data. More... | |
constexpr auto | SetAngularOffset (MotorJointConf &object, Angle value) noexcept |
Free function for setting the angular offset value of the given configuration. | |
constexpr auto | SetCorrectionFactor (MotorJointConf &object, Real value) noexcept |
Free function for setting the correction factor value of the given configuration. | |
constexpr auto | SetLinearOffset (MotorJointConf &object, const Length2 &value) noexcept |
Free function for setting the linear offset value of the given configuration. | |
constexpr auto | SetMaxForce (MotorJointConf &object, NonNegative< Force > value) noexcept |
Free function for setting the maximum force value of the given configuration. | |
constexpr auto | SetMaxTorque (MotorJointConf &object, NonNegative< Torque > value) noexcept |
Free function for setting the maximum torque value of the given configuration. | |
constexpr auto | ShiftOrigin (MotorJointConf &, const Length2 &) noexcept |
Shifts the origin notion of the given configuration. | |
bool | SolvePosition (const MotorJointConf &object, const Span< BodyConstraint > &bodies, const ConstraintSolverConf &conf) |
Solves the position constraint. More... | |
bool | SolveVelocity (MotorJointConf &object, const Span< BodyConstraint > &bodies, const StepConf &step) |
Solves velocity constraint. More... | |
Related Functions inherited from playrho::d2::JointConf | |
void | Set (JointConf &def, const Joint &joint) noexcept |
Sets the joint definition data for the given joint. | |
Motor joint definition.
A motor joint is used to control the relative motion between two bodies. A typical usage is to control the movement of a dynamic body with respect to the ground.
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related |
Initializes velocity constraint data based on the given solver data.
SolveVelocity
. object | Configuration object. bodyA and bodyB must index bodies within the given bodies container or be the special body ID value of InvalidBodyID . |
bodies | Container of body constraints. |
step | Configuration for the step. |
conf | Constraint solver configuration. |
std::out_of_range | If the given object's bodyA or bodyB values are not InvalidBodyID and are not indices within range of the given bodies container. |
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related |
Solves the position constraint.
true
. true
.
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related |
Solves velocity constraint.
InitVelocity
has been called. object | Configuration object. bodyA and bodyB must index bodies within the given bodies container or be the special body ID value of InvalidBodyID . |
bodies | Container of body constraints. |
step | Configuration for the step. |
std::out_of_range | If the given object's bodyA or bodyB values are not InvalidBodyID and are not indices within range of the given bodies container. |
true
if velocity is "solved", false
otherwise.