PlayRho  2.0.0
An interactive physics engine & library.
playrho::d2::WheelJointConf Struct Reference

Wheel joint definition. More...

#include <playrho/d2/WheelJointConf.hpp>

Inheritance diagram for playrho::d2::WheelJointConf:
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Collaboration diagram for playrho::d2::WheelJointConf:
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Public Types

using super = JointBuilder< WheelJointConf >
 Super type.
 
- Public Types inherited from playrho::d2::JointBuilder< WheelJointConf >
using reference = value_type &
 Reference type.
 
using value_type = WheelJointConf
 Value type.
 

Public Member Functions

constexpr WheelJointConf () noexcept=default
 Default constructor.
 
 WheelJointConf (BodyID bA, BodyID bB, const Length2 &laA=Length2{}, const Length2 &laB=Length2{}, const UnitVec &axis=UnitVec::GetRight()) noexcept
 
constexpr auto & UseDampingRatio (Real v) noexcept
 Uses the given damping ratio value.
 
constexpr auto & UseEnableMotor (bool v) noexcept
 Uses the given enable motor state value.
 
constexpr auto & UseFrequency (NonNegative< Frequency > v) noexcept
 Uses the given frequency value.
 
constexpr auto & UseMaxMotorTorque (Torque v) noexcept
 Uses the given max motor toque value.
 
constexpr auto & UseMotorSpeed (AngularVelocity v) noexcept
 Uses the given motor speed value.
 
- Public Member Functions inherited from playrho::d2::JointBuilder< WheelJointConf >
constexpr reference UseBodyA (BodyID b) noexcept
 Use value for body A setting.
 
constexpr reference UseBodyB (BodyID b) noexcept
 Use value for body B setting.
 
constexpr reference UseCollideConnected (bool v) noexcept
 Use value for collide connected setting.
 

Public Attributes

AngularMomentum angularImpulse = {}
 Angular impulse.
 
RotInertia angularMass = RotInertia{}
 Motor mass.
 
UnitVec ax
 Solver A X directional.
 
UnitVec ay
 Solver A Y directional.
 
LinearVelocity bias = 0_mps
 Bias.
 
Real dampingRatio = DefaultDampingRatio
 Suspension damping ratio, one indicates critical damping.
 
bool enableMotor = false
 Enable/disable the joint motor.
 
NonNegative< Frequencyfrequency = DefaultFrequency
 Suspension frequency, zero indicates no suspension.
 
InvMass gamma = InvMass{}
 Gamma.
 
Momentum impulse = 0_Ns
 Impulse.
 
Length2 localAnchorA = Length2{}
 The local anchor point relative to body A's origin.
 
Length2 localAnchorB = Length2{}
 The local anchor point relative to body B's origin.
 
UnitVec localXAxisA = UnitVec::GetRight()
 The local X translation axis in body-A.
 
UnitVec localYAxisA = GetRevPerpendicular(UnitVec::GetRight())
 The local Y translation axis in body-A.
 
Mass mass = 0_kg
 Mass.
 
Torque maxMotorTorque = Torque{}
 The maximum motor torque.
 
AngularVelocity motorSpeed = 0_rpm
 The desired angular motor speed.
 
Length sAx = 0_m
 Solver A x location.
 
Length sAy = 0_m
 Solver A y location.
 
Length sBx = 0_m
 Solver B x location.
 
Length sBy = 0_m
 Solver B y location.
 
Momentum springImpulse = 0_Ns
 Spring impulse.
 
Mass springMass = 0_kg
 Spring mass.
 
- Public Attributes inherited from playrho::d2::JointConf
BodyID bodyA = InvalidBodyID
 1st attached body.
 
BodyID bodyB = InvalidBodyID
 2nd attached body.
 
bool collideConnected = false
 Collide connected. More...
 

Static Public Attributes

static constexpr auto DefaultDampingRatio = Real(0.7f)
 Default damping ratio.
 
static constexpr auto DefaultFrequency = NonNegative<Frequency>{2_Hz}
 Default frequency.
 

Related Functions

(Note that these are not member functions.)

constexpr Momentum2 GetLinearReaction (const WheelJointConf &object)
 Gets the current linear reaction for the given configuration.
 
void InitVelocity (WheelJointConf &object, const Span< BodyConstraint > &bodies, const StepConf &step, const ConstraintSolverConf &conf)
 Initializes velocity constraint data based on the given solver data. More...
 
constexpr void SetDampingRatio (WheelJointConf &object, Real value) noexcept
 Free function for setting the damping ratio of the given configuration.
 
constexpr void SetFrequency (WheelJointConf &object, NonNegative< Frequency > value) noexcept
 Free function for setting the frequency of the given configuration.
 
constexpr void SetMaxMotorTorque (WheelJointConf &object, Torque value) noexcept
 Sets the maximum motor torque for the given configuration.
 
constexpr auto ShiftOrigin (WheelJointConf &, const Length2 &)
 Shifts the origin notion of the given configuration.
 
bool SolvePosition (const WheelJointConf &object, const Span< BodyConstraint > &bodies, const ConstraintSolverConf &conf)
 Solves the position constraint. More...
 
bool SolveVelocity (WheelJointConf &object, const Span< BodyConstraint > &bodies, const StepConf &step)
 Solves velocity constraint. More...
 

Detailed Description

Wheel joint definition.

This joint provides two degrees of freedom: translation along an axis fixed in body A and rotation in the plane. In other words, it is a point to line constraint with a rotational motor and a linear spring/damper. This requires defining a line of motion using an axis and an anchor point. The definition uses local anchor points and a local axis so that the initial configuration can violate the constraint slightly. The joint translation is zero when the local anchor points coincide in world space. Using local anchors and a local axis helps when saving and loading a game.

Note
This joint is designed for vehicle suspensions.
See also
Joint, World::CreateJoint

Constructor & Destructor Documentation

◆ WheelJointConf()

playrho::d2::WheelJointConf::WheelJointConf ( BodyID  bA,
BodyID  bB,
const Length2 laA = Length2{},
const Length2 laB = Length2{},
const UnitVec axis = UnitVec::GetRight() 
)
noexcept

Initialize the bodies, anchors, axis, and reference angle using the world anchor and world axis.

Friends And Related Function Documentation

◆ InitVelocity()

void InitVelocity ( WheelJointConf object,
const Span< BodyConstraint > &  bodies,
const StepConf step,
const ConstraintSolverConf conf 
)
related

Initializes velocity constraint data based on the given solver data.

Note
This MUST be called prior to calling SolveVelocity.
Parameters
objectConfiguration object. bodyA and bodyB must index bodies within the given bodies container or be the special body ID value of InvalidBodyID.
bodiesContainer of body constraints.
stepConfiguration for the step.
confConstraint solver configuration.
Exceptions
std::out_of_rangeIf the given object's bodyA or bodyB values are not InvalidBodyID and are not indices within range of the given bodies container.
See also
SolveVelocity.

◆ SolvePosition()

bool SolvePosition ( const WheelJointConf object,
const Span< BodyConstraint > &  bodies,
const ConstraintSolverConf conf 
)
related

Solves the position constraint.

Parameters
objectConfiguration object. bodyA and bodyB must index bodies within the given bodies container or be the special body ID value of InvalidBodyID.
bodiesContainer of body constraints.
confConstraint solver configuration.
Exceptions
std::out_of_rangeIf the given object's bodyA or bodyB values are not InvalidBodyID and are not indices within range of the given bodies container.
Returns
true if the position errors are within tolerance.

◆ SolveVelocity()

bool SolveVelocity ( WheelJointConf object,
const Span< BodyConstraint > &  bodies,
const StepConf step 
)
related

Solves velocity constraint.

Precondition
InitVelocity has been called.
Parameters
objectConfiguration object. bodyA and bodyB must index bodies within the given bodies container or be the special body ID value of InvalidBodyID.
bodiesContainer of body constraints.
stepConfiguration for the step.
Exceptions
std::out_of_rangeIf the given object's bodyA or bodyB values are not InvalidBodyID and are not indices within range of the given bodies container.
See also
InitVelocity.
Returns
true if velocity is "solved", false otherwise.

The documentation for this struct was generated from the following files: