Basic API include file to pull in at once most headers used. More...
#include <playrho/d2/World.hpp>#include <playrho/d2/WorldMisc.hpp>#include <playrho/d2/WorldBody.hpp>#include <playrho/d2/WorldShape.hpp>#include <playrho/d2/WorldJoint.hpp>#include <playrho/d2/WorldContact.hpp>#include <playrho/d2/ChainShapeConf.hpp>#include <playrho/d2/DiskShapeConf.hpp>#include <playrho/d2/EdgeShapeConf.hpp>#include <playrho/d2/MultiShapeConf.hpp>#include <playrho/d2/PolygonShapeConf.hpp>#include <playrho/d2/Transformation.hpp>#include <playrho/d2/part/Compositor.hpp>#include <playrho/d2/DistanceJointConf.hpp>#include <playrho/d2/FrictionJointConf.hpp>#include <playrho/d2/GearJointConf.hpp>#include <playrho/d2/MotorJointConf.hpp>#include <playrho/d2/TargetJointConf.hpp>#include <playrho/d2/PrismaticJointConf.hpp>#include <playrho/d2/PulleyJointConf.hpp>#include <playrho/d2/RevoluteJointConf.hpp>#include <playrho/d2/RopeJointConf.hpp>#include <playrho/d2/WeldJointConf.hpp>#include <playrho/d2/WheelJointConf.hpp>Basic API include file to pull in at once most headers used.